By GBGames, on January 24th, 2006%
My last documented development session was mid December. It’s now about a month later, and I haven’t worked on Oracle’s Eye.
I could list a bunch of reasons why I haven’t been able to work on it. Christmas took up a lot of my time. I was out of town for a week . . . → Read More: Oracle’s Eye Development: Halted Development
By GBGames, on January 23rd, 2006% It is commonly understood that it takes 15 minutes to get into The Zone, the state of being where you can do no wrong and everything just flows. Getting interrupted for even a moment can disrupt that state, requiring another 15 minutes to enter again. Still, once you’re in The Zone, hours can go by . . . → Read More: Problems with Part-time Game Development
By GBGames, on January 20th, 2006% Freedom and Independence is an essay by Dan McDonald on the Game Tunnel website about the reasons so many people have been going indie.
With so many people becoming independent game developers, the question is, “Why?” What makes it so appealing?
McDonald thinks that being able to create a game the way you want to . . . → Read More: Freedom and Independence
By GBGames, on January 19th, 2006% Since a number of people couldn’t make it to the meeting this past Tuesday, including myself, I’ve rescheduled it:
Where: The Starbucks at Streets of Woodfield 601 North Martingale Road Schaumburg IL, 60173
When: Monday, January 30th, at 7PM.
Same place, same time, just a different date.
Next month’s meeting will be in Chicago, . . . → Read More: Rescheduled: January Chicago Indie Game Developer Meeting
By GBGames, on January 18th, 2006% Danc at Lost Garden posted Creating a system of game play notation, which attempts to create a notation to document the game play of any game. Lost Garden has had previous posts that strongly emphasize the importance of regularly occurring rewards for the player’s actions. The description of the notation seems to be geared towards . . . → Read More: Game Design Notation
|
Follow GBGames on Google Plus and Facebook!
|
|