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Archive for January, 2006

Free Software and the Power of Language

Posted by GBGames on January 17th, 2006

It’s been coming up a lot recently, and I, as a Gnu/Linux user and Free Software advocate, am getting tired of being lumped in with software pirates. Free Software and Open Source Software is not about getting something for nothing. They aren’t about stealing anyone’s livelihood. They aren’t about ripping off hard-working […]

Blonde Joke Getting Out of Hand

Posted by GBGames on January 16th, 2006

Thomas Warfield has posted about the best blonde joke ever. It’s a good one so I thought I would post it here.
It’s also got the geek in me thinking. Who came up with it?

Books I Read: Before You Quit Your Job

Posted by GBGames on January 16th, 2006

Last week I finished reading Before You Quit Your Job: 10 Real-Life Lessons Every Entrepreneur Should Know About Building a Multi-Million Dollar Business by Robert T. Kiyosaki. It is part of the Rich Dad, Poor Dad series of books. I actually finished listening to the audiobook Rich Dad, Poor Dad before reading this […]

Back on the ‘Net

Posted by GBGames on January 14th, 2006

I finally got Internet access at my new apartment, so I am back in business! Check out the results of a quick speed test at DSL Reports:

w00t!! For the past week I’ve been finding indie games while I was at work, but now I can download them. Last night, I downloaded a […]

Five Categories of Time

Posted by GBGames on January 14th, 2006

From Workstyle (which unfortunately requires an account in order to post comments), The Pentachronic Time Scale talks about the five categories of time in which to do a task.

now
sooner
whenever
later
never

It’s a simple post, but it sure gets you thinking! How many tasks should be in […]

Raise Your Standards

Posted by GBGames on January 13th, 2006

Steve Pavlina’s Raise Your Standards complements my post from yesterday about changing your mindset. The idea is that if you can’t honestly say that you’ve done your best, you should make some changes. Raise your standards, and you can clarify what to do to improve your situation. Otherwise, you’ll simply accept it […]

Change Your Mindset

Posted by GBGames on January 12th, 2006

Thomas Warfield reposted a 2004 article called Why Pyrogon Failed. You can read the original postmortem by Brian Hook as well.
Warfield boiled it down to failures in marketing and long-term planning. It is interesting that the About Us page makes it sound like the company is supposed to be independent, but the […]

The Thousander Club

Posted by GBGames on January 9th, 2006

Scott Hsu-Storaker of Low Ply Cooperative has created a challenge for indie game artists and developers by creating the Thousander Club. The inspiration for it came from the idea that to become an expert, you need to practice. A lot.
The challenge: work for 1000 hours on your project […]

January Chicago Indie Game Developer Meeting

Posted by GBGames on January 8th, 2006

I posted the date of the next Chicago Indie Game Developer Meeting on the Indiegamer forums:
Where: The Starbucks at
Streets of Woodfield
601 North Martingale Road
Schaumburg IL, 60173
When: Tuesday, January 17th, at 7PM.
This post is just to provide a little over a week’s notice to those who can make it to the meeting. We’ll alternate […]

Packing for Move

Posted by GBGames on January 7th, 2006

I’ve been doing some packing for the move to the new apartment. Among the things I’ll be bringing:

Atari 2600 + games
NES + games
SNES + games
N64 + games
Gamecube + games
Gameboy + games
Computers + games

Oh, and some clothes and books. And […]