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Archive for January, 2006

A Great Game Demo

Posted by GBGames on January 31st, 2006

How to Be a Demo God by Guy Kawasaki gives 11 tips to entrepreneurs looking for venture capital at Demo.
While I don’t plan on being involved in Demo in the near future, I was wondering how his points can apply to a shareware game demo. Some of them don’t seem to fit […]

Thousander Club Update

Posted by GBGames on January 30th, 2006

Besides attempting to work on game development for 1,000 hours this year, I also wanted to come up with 1,000 new game ideas. The Thousander Club is definitely a great way to raise your game.
As a reminder, I should have about three hours or ideas per day. Below I list […]

The GBGames’ Blog Year in Review

Posted by GBGames on January 27th, 2006

It’s the one year anniversary of my blog! Since January 27th, 2005, I’ve made over 250 posts on topics as varied as game development, game design, general geekery, health and fitness, marketing, politics, and books. There have been over 200 almost 300 comments on my blog, and I’ve gone from 50 accidental hits […]

Oracle’s Eye Development: Taking an Hour

Posted by GBGames on January 26th, 2006

Thanks to a comment from a previous post, I decided to follow the advice on GameProducer.net specified in the article 1 hour solution to any problem.
… decide that you won’t check email before you have done that one daily hour. Don’t watch tv, don’t visit those nice discussion forums you usually do, don’t allow yourself […]

Defending Games from Politicians

Posted by GBGames on January 25th, 2006

Tom Buscaglia’s awkwardly titled article on Gamasutra, Game Law:
Prior Restraint the Games - a Rant, was printed on January 19th, 2006, but I only just now read it.
It is easy to complain on web forums. It is easy to say, “Good job!” when someone writes a well-opinioned piece on games. […]

Oracle’s Eye Development: Halted Development

Posted by GBGames on January 24th, 2006

My last documented development session was mid December. It’s now about a month later, and I haven’t worked on Oracle’s Eye.
I could list a bunch of reasons why I haven’t been able to work on it. Christmas took up a lot of my time. I was out of town for […]

Problems with Part-time Game Development

Posted by GBGames on January 23rd, 2006

It is commonly understood that it takes 15 minutes to get into The Zone, the state of being where you can do no wrong and everything just flows. Getting interrupted for even a moment can disrupt that state, requiring another 15 minutes to enter again. Still, once you’re in The Zone, […]

Freedom and Independence

Posted by GBGames on January 20th, 2006

Freedom and Independence is an essay by Dan McDonald on the Game Tunnel website about the reasons so many people have been going indie.
With so many people becoming independent game developers, the question is, “Why?” What makes it so appealing?
McDonald thinks that being able to create a game the way you want to make […]

Rescheduled: January Chicago Indie Game Developer Meeting

Posted by GBGames on January 19th, 2006

Since a number of people couldn’t make it to the meeting this past Tuesday, including myself, I’ve rescheduled it:
Where: The Starbucks at
Streets of Woodfield
601 North Martingale Road
Schaumburg IL, 60173
When: Monday, January 30th, at 7PM.
Same place, same time, just a different date.
Next month’s meeting will be in Chicago, but we can discuss where and when […]

Game Design Notation

Posted by GBGames on January 18th, 2006

Danc at Lost Garden posted Creating a system of game play notation, which attempts to create a notation to document the game play of any game. Lost Garden has had previous posts that strongly emphasize the importance of regularly occurring rewards for the player’s actions. The description of the notation seems to […]