A Great Game Demo

How to Be a Demo God by Guy Kawasaki gives 11 tips to entrepreneurs looking for venture capital at Demo.

While I don’t plan on being involved in Demo in the near future, I was wondering how his points can apply to a shareware game demo. Some of them don’t seem to fit at . . . → Read More: A Great Game Demo

Thousander Club Update

Besides attempting to work on game development for 1,000 hours this year, I also wanted to come up with 1,000 new game ideas. The Thousander Club is definitely a great way to raise your game.

As a reminder, I should have about three hours or ideas per day. Below I list my actual numbers versus . . . → Read More: Thousander Club Update

The GBGames’ Blog Year in Review

It’s the one year anniversary of my blog! Since January 27th, 2005, I’ve made over 250 posts on topics as varied as game development, game design, general geekery, health and fitness, marketing, politics, and books. There have been over 200 almost 300 comments on my blog, and I’ve gone from 50 accidental hits a day . . . → Read More: The GBGames’ Blog Year in Review

Oracle’s Eye Development: Taking an Hour

Thanks to a comment from a previous post, I decided to follow the advice on GameProducer.net specified in the article 1 hour solution to any problem.

… decide that you won’t check email before you have done that one daily hour. Don’t watch tv, don’t visit those nice discussion forums you usually do, don’t allow . . . → Read More: Oracle’s Eye Development: Taking an Hour

Defending Games from Politicians

Tom Buscaglia’s awkwardly titled article on Gamasutra, Game Law: Prior Restraint the Games – a Rant, was printed on January 19th, 2006, but I only just now read it.

It is easy to complain on web forums. It is easy to say, “Good job!” when someone writes a well-opinioned piece on games. Buscaglia argues . . . → Read More: Defending Games from Politicians

Follow GBGames on Google Plus and Facebook!

Association of Software Professionals

Twitter: GBGames