By GBGames, on December 16th, 2005%
Jay Barnson wrote about the importance of lists and mentioned his experience with a lack of productivity that made me think he was watching me at home the night before…what a creep!
I had most of an evening dedicated to working on Oracle’s Eye. The next thing I know, it is 11PM and I haven’t . . . → Read More: Reiterating the Importance of Lists, or How to Stall Development
By GBGames, on December 15th, 2005% Gamasutra published an interview with James Gwetzman, PopCap’s Director of Business Development.
It goes through a few different topics, such as the history of the company and the amount of growth it experienced, but I think the most interesting part was the overview of the development process:
“Our path of development is extremely prototype-heavy,” said . . . → Read More: Interview with PopCap’s James Gwertzman
By GBGames, on December 14th, 2005% Oracle’s Eye is really shaping up as a game. I’m awfully close to the project, of course, so there could be lots of things wrong with it, but it’s definitely much more playable than when I called it “technically completed” a few weeks ago.
The links from December 9th still reflect the game’s current state, . . . → Read More: Oracle’s Eye Development: Gameplay Tweaks, Planning Next Steps
By GBGames, on December 13th, 2005% The 2006 Independent Games Festival finalists have been announced. Among the finalists are a few games that run on Gnu/Linux, such as Darwinia, Tribal Trouble, and Professor Fizzwizzle.
I’ve played those three games, if only in demo form, so I know they’re good. I’m also in the middle of reviewing Weird Worlds, another finalist . . . → Read More: IGF 2006 Finalists Announced
By GBGames, on December 10th, 2005% Jon Jones recently wrote Happiness is a CHOICE, a short post on the idea that happiness isn’t just something that’s “out there” or something you only get after accomplishing something.
A key idea from the article is that being upset about something doesn’t have to affect your mood. It isn’t productive to focus on . . . → Read More: Happiness Is a Choice
|
|
|