Reiterating the Importance of Lists, or How to Stall Development

Jay Barnson wrote about the importance of lists and mentioned his experience with a lack of productivity that made me think he was watching me at home the night before…what a creep!

I had most of an evening dedicated to working on Oracle’s Eye. The next thing I know, it is 11PM and I haven’t . . . → Read More: Reiterating the Importance of Lists, or How to Stall Development

Interview with PopCap’s James Gwertzman

Gamasutra published an interview with James Gwetzman, PopCap’s Director of Business Development.

It goes through a few different topics, such as the history of the company and the amount of growth it experienced, but I think the most interesting part was the overview of the development process:

“Our path of development is extremely prototype-heavy,” said . . . → Read More: Interview with PopCap’s James Gwertzman

Oracle’s Eye Development: Gameplay Tweaks, Planning Next Steps

Oracle’s Eye is really shaping up as a game. I’m awfully close to the project, of course, so there could be lots of things wrong with it, but it’s definitely much more playable than when I called it “technically completed” a few weeks ago.

The links from December 9th still reflect the game’s current state, . . . → Read More: Oracle’s Eye Development: Gameplay Tweaks, Planning Next Steps

IGF 2006 Finalists Announced

The 2006 Independent Games Festival finalists have been announced. Among the finalists are a few games that run on Gnu/Linux, such as Darwinia, Tribal Trouble, and Professor Fizzwizzle.

I’ve played those three games, if only in demo form, so I know they’re good. I’m also in the middle of reviewing Weird Worlds, another finalist . . . → Read More: IGF 2006 Finalists Announced

Happiness Is a Choice

Jon Jones recently wrote Happiness is a CHOICE, a short post on the idea that happiness isn’t just something that’s “out there” or something you only get after accomplishing something.

A key idea from the article is that being upset about something doesn’t have to affect your mood. It isn’t productive to focus on . . . → Read More: Happiness Is a Choice

Association of Software Professionals

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