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Archive for December, 2005

Distributing Binaries: G++, libstdc++, and Static Linking

Posted by GBGames on December 9th, 2005

I’ve been asking certain Gnu/Linux-using friends to test out Oracle’s Eye while I work on it. I’ve already found that I need to specify SDL_image as a requirement because of such testing; however, I don’t want to have to send an 8MB source package that contains mostly useless-for-the-tester code or binary data. Asking […]

Oracle’s Eye Development: Graphical Enhancements

Posted by GBGames on December 9th, 2005

To continue with the improvements necessary for Oracle’s Eye, I decided I would focus on simple and quick things. On my list:

Shrink the Ball images to half size.
Create an actual sprite for the Player.

No coding for tonight, mostly. And there really isn’t too much to describe for the Ball, either.
The […]

Focus, Focus, Focus

Posted by GBGames on December 8th, 2005

Action wrote about Feeling Success, a phenomenon in which you can actually feel yourself succeeding. I think it sounded like being in The Zone. You can’t lose because you are in a mode that is beyond your normal capabilities. It’s a good read, especially the part about cultivating this feeling.
One of the […]

Oracle’s Eye Development: Kicking the Ball Some More

Posted by GBGames on December 7th, 2005

Working off of the list of improvements for Oracle’s Eye, I managed to improve the hit detection somewhat.
I was originally thinking about changing the movement code completely. Instead of freely moving about, the Player and Ball would move in a tile-based manner. I spent a bit of time thinking and writing about how […]

Game Design Directions

Posted by GBGames on December 5th, 2005

Cliffski juxtaposes two theories about the direction new games should be developed.
On the one hand, technology is getting more complex. Everyone uses computers, everyone watches involving television shows, everyone has a cell phone that has more computing power than the first computers did. Why shouldn’t games also become more complex to keep up? […]

Illinois Video Game Ban Ruled Unconstitutional

Posted by GBGames on December 3rd, 2005

Governor Blagojevich plans to appeal a ruling by U.S. District Court Judge Matthew Kennelly that deemed the Illinois restrictions on sales were unconstitutional.

“This battle is not over,” Blagojevich said in a statement. “Parents should be able to expect that their kids will not have access to excessively violent and sexually explicit video games […]

Somewhat Interesting Game Idea: A Buggy Game

Posted by GBGames on December 2nd, 2005

On the way home last night, I thought, “What if you can make a game that looks and feels buggy, but was purposely made to seem that way? A game that is fun because it seems buggy, but in reality it isn’t?”
It sounds weird. Or at least I think it sounds weird. I […]

Shareware Development Takes Patience

Posted by GBGames on December 1st, 2005

Tom Warfield had a number of articles written years ago that I’ve never read, and he’s been updating his blog by reposting them. The latest such article is How Long Does Great Shareware Take?, which he originally published in 2003.
Now, it is generally understood that you can’t go into indie game development […]