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	<title>Comments on: Oracle&#8217;s Eye Development:  Graphical Enhancements</title>
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	<link>http://gbgames.com/blog/2005/12/oracles-eye-development-graphical-enhancements/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2005/12/oracles-eye-development-graphical-enhancements/comment-page-1/#comment-7101</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Wed, 14 Dec 2005 19:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=272#comment-7101</guid>
		<description>Or like &lt;a href=&quot;http://fenrir.finalfantasyq.com/miscsprites/par/&quot; rel=&quot;nofollow&quot;&gt;Pocky and Rocky&lt;/a&gt;, but instead of two mice it was a girl and a raccoon.</description>
		<content:encoded><![CDATA[<p>Or like <a href="http://fenrir.finalfantasyq.com/miscsprites/par/" rel="nofollow">Pocky and Rocky</a>, but instead of two mice it was a girl and a raccoon.</p>
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		<title>By: Kelli</title>
		<link>http://gbgames.com/blog/2005/12/oracles-eye-development-graphical-enhancements/comment-page-1/#comment-7100</link>
		<dc:creator>Kelli</dc:creator>
		<pubDate>Wed, 14 Dec 2005 18:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=272#comment-7100</guid>
		<description>That&#039;s great!  Maybe the mouse&#039;s name can be Flick!  And if you have a player two, that could be Swish.  Kind of like Mario and Luigi.</description>
		<content:encoded><![CDATA[<p>That&#8217;s great!  Maybe the mouse&#8217;s name can be Flick!  And if you have a player two, that could be Swish.  Kind of like Mario and Luigi.</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2005/12/oracles-eye-development-graphical-enhancements/comment-page-1/#comment-6944</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Mon, 12 Dec 2005 19:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=272#comment-6944</guid>
		<description>Actually, a mouse would work out really well.  It could be a wheel of cheese he pushes around, or maybe he just gets cheese as a reward for getting the ball in the goal.  

And yes, the secondary actions of the animation will involve the tail. B-)  It could flick and swish and everything.</description>
		<content:encoded><![CDATA[<p>Actually, a mouse would work out really well.  It could be a wheel of cheese he pushes around, or maybe he just gets cheese as a reward for getting the ball in the goal.  </p>
<p>And yes, the secondary actions of the animation will involve the tail. B-)  It could flick and swish and everything.</p>
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		<title>By: Kelli</title>
		<link>http://gbgames.com/blog/2005/12/oracles-eye-development-graphical-enhancements/comment-page-1/#comment-6941</link>
		<dc:creator>Kelli</dc:creator>
		<pubDate>Mon, 12 Dec 2005 18:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=272#comment-6941</guid>
		<description>Without too much risk of copyright infringement, how about a mouse?  Maybe he can have some kind of spin move that doesn&#039;t just kick the ball, but whips the ball really fast with his tail.

I just want a tail.</description>
		<content:encoded><![CDATA[<p>Without too much risk of copyright infringement, how about a mouse?  Maybe he can have some kind of spin move that doesn&#8217;t just kick the ball, but whips the ball really fast with his tail.</p>
<p>I just want a tail.</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2005/12/oracles-eye-development-graphical-enhancements/comment-page-1/#comment-6680</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Fri, 09 Dec 2005 19:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=272#comment-6680</guid>
		<description>Thanks, Kelli!  Yeah, I was going to give the guy legs so he could walk, but it was getting late.  Eventually I&#039;ll decide on a more permanent character to use.  Got any ideas?</description>
		<content:encoded><![CDATA[<p>Thanks, Kelli!  Yeah, I was going to give the guy legs so he could walk, but it was getting late.  Eventually I&#8217;ll decide on a more permanent character to use.  Got any ideas?</p>
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		<title>By: Kelli</title>
		<link>http://gbgames.com/blog/2005/12/oracles-eye-development-graphical-enhancements/comment-page-1/#comment-6673</link>
		<dc:creator>Kelli</dc:creator>
		<pubDate>Fri, 09 Dec 2005 18:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=272#comment-6673</guid>
		<description>It&#039;s really cool getting the play-by-play of how you made all the decisions about movement and everything, especially with the ball.  It really helps in understanding what is required for a good game.  Sometimes it&#039;s a very thin line between a totally rockin&#039; game and a sucky one and it can all depend on whether the ball sticks to the wall or not.  

Your office cubile dude reminds me of a Weeble.  (Click my name for the awesome throwback toys!) 

And now I sing the theme song, just for you.  Ready?  Ok.

&quot;Weebles wobble but they don&#039;t fall down!&quot;  

Words to live by.

Peace!</description>
		<content:encoded><![CDATA[<p>It&#8217;s really cool getting the play-by-play of how you made all the decisions about movement and everything, especially with the ball.  It really helps in understanding what is required for a good game.  Sometimes it&#8217;s a very thin line between a totally rockin&#8217; game and a sucky one and it can all depend on whether the ball sticks to the wall or not.  </p>
<p>Your office cubile dude reminds me of a Weeble.  (Click my name for the awesome throwback toys!) </p>
<p>And now I sing the theme song, just for you.  Ready?  Ok.</p>
<p>&#8220;Weebles wobble but they don&#8217;t fall down!&#8221;  </p>
<p>Words to live by.</p>
<p>Peace!</p>
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