By GBGames, on December 24th, 2005%
I’d like to wish everyone a merry Christmas! I’m also going to say “Happy Holidays!” because there just so happens to be other holidays around this time of the year and not everyone celebrates Christmas. I’ll assume most people will be smart enough not to get offended and won’t assume that I’m “attacking” Christmas…
. . . → Read More: Merry Christmas!
By GBGames, on December 22nd, 2005% William Willing came up with a list of some of the basics of game design. He provided a few links to other articles on the various entries and game design in general, and I can’t wait to read what he has to say about learning curves.
By GBGames, on December 21st, 2005% Gary Preston at Figment Games wrote about The Muse, that inspiration which creates a fury of activity at the start of a project. But what happens when the Muse leaves you? What keeps you going?
Self-discipline. It’s what keeps you going even when you don’t feel like going anymore. It’s what allows you to finish . . . → Read More: Self-Discipline and the Muse
By GBGames, on December 20th, 2005% I had set a deadline for myself to form an LLC by December 17th, 2005. It’s now the 20th, but I’ve finally learned presumably all of the information I needed to know. I didn’t think that starting a business should be something that requires lawyers and accountants, and so I wanted to learn what I . . . → Read More: Forming an LLC in Illinois
By GBGames, on December 19th, 2005% This past weekend was a bit scary. Every so often, someone would say something that would be related to a topic that is on my mind. The television news made a reference to a study on psychology that directly related to a game design article I had just read. Someone at a Christmas party told . . . → Read More: Coincidence? Way Too Weird
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