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Archive for December, 2005

Merry Christmas!

Posted by GBGames on December 24th, 2005

I’d like to wish everyone a merry Christmas! I’m also going to say “Happy Holidays!” because there just so happens to be other holidays around this time of the year and not everyone celebrates Christmas. I’ll assume most people will be smart enough not to get offended and won’t assume that I’m “attacking” [...]

Basics of Game Design

Posted by GBGames on December 22nd, 2005

William Willing came up with a list of some of the basics of game design. He provided a few links to other articles on the various entries and game design in general, and I can’t wait to read what he has to say about learning curves.

Self-Discipline and the Muse

Posted by GBGames on December 21st, 2005

Gary Preston at Figment Games wrote about The Muse, that inspiration which creates a fury of activity at the start of a project. But what happens when the Muse leaves you? What keeps you going?
Self-discipline. It’s what keeps you going even when you don’t feel like going anymore. It’s what allows [...]

Forming an LLC in Illinois

Posted by GBGames on December 20th, 2005

I had set a deadline for myself to form an LLC by December 17th, 2005. It’s now the 20th, but I’ve finally learned presumably all of the information I needed to know. I didn’t think that starting a business should be something that requires lawyers and accountants, and so I wanted to learn [...]

Coincidence? Way Too Weird

Posted by GBGames on December 19th, 2005

This past weekend was a bit scary. Every so often, someone would say something that would be related to a topic that is on my mind. The television news made a reference to a study on psychology that directly related to a game design article I had just read. Someone at a [...]

Reiterating the Importance of Lists, or How to Stall Development

Posted by GBGames on December 16th, 2005

Jay Barnson wrote about the importance of lists and mentioned his experience with a lack of productivity that made me think he was watching me at home the night before…what a creep!
I had most of an evening dedicated to working on Oracle’s Eye. The next thing I know, it is 11PM and I haven’t [...]

Interview with PopCap’s James Gwertzman

Posted by GBGames on December 15th, 2005

Gamasutra published an interview with James Gwetzman, PopCap’s Director of Business Development.
It goes through a few different topics, such as the history of the company and the amount of growth it experienced, but I think the most interesting part was the overview of the development process:
“Our path of development is extremely prototype-heavy,” said Gwertzman. “We’ll [...]

Oracle’s Eye Development: Gameplay Tweaks, Planning Next Steps

Posted by GBGames on December 14th, 2005

Oracle’s Eye is really shaping up as a game. I’m awfully close to the project, of course, so there could be lots of things wrong with it, but it’s definitely much more playable than when I called it “technically completed” a few weeks ago.
The links from December 9th still reflect the game’s current state, [...]

IGF 2006 Finalists Announced

Posted by GBGames on December 13th, 2005

The 2006 Independent Games Festival finalists have been announced. Among the finalists are a few games that run on Gnu/Linux, such as Darwinia, Tribal Trouble, and Professor Fizzwizzle.
I’ve played those three games, if only in demo form, so I know they’re good. I’m also in the middle of reviewing Weird Worlds, [...]

Happiness Is a Choice

Posted by GBGames on December 10th, 2005

Jon Jones recently wrote Happiness is a CHOICE, a short post on the idea that happiness isn’t just something that’s “out there” or something you only get after accomplishing something.
A key idea from the article is that being upset about something doesn’t have to affect your mood. It isn’t productive to focus [...]