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Archive for November, 2005

Oracle’s Eye Development: All Day Development Ruined?

Posted by GBGames on November 20th, 2005

I was fine last night.
I was fine early this morning.
But today I got this incredibly sharp pain in my lower back. I lay on a couch with a heating pad and read a book, but I really wanted to get on development. My morning was shot, but my afternoon and evening could […]

FOSS Is Not To Blame For Piracy

Posted by GBGames on November 18th, 2005

Linux News says Digital Rights Management Picking on the Wrong People is an article to defend Free and Open Source Software against the charges that they are the ones who promote piracy.
I was surprised to hear from someone on the Indie Gamer Forums many months ago that all of the contact he had […]

Goblet of Fire

Posted by GBGames on November 18th, 2005

I went to the midnight showing of Harry Potter and the Goblet of Fire. I didn’t get to sleep until after 3:30AM, and I had to go to work today too. I’m dead tired.
The plot and dialogue seemed to move at a very quick pace in the beginning. I started to wonder […]

Oracle’s Eye Development: Kicking the Ball

Posted by GBGames on November 17th, 2005

Oracle’s Eye development has been fairly slow since I started it in August. I’m trying to get working on it earlier in the evenings I have dedicated to development, but I find that I usually don’t get started until late at night. When I finally get into a groove or otherwise in The […]

IGDA:C Event: Stubbs the Zombie Post Mortem

Posted by GBGames on November 15th, 2005

After guests arrived and signed up to win a few lightsabers courtesy of Virtual Partners Training Center, Carrie Gale introduced Alex Seropian.
Seropian is the founder and president of Wideload Games, Inc. He left Seattle after selling Bungie to Microsoft and creating Halo, coming right back home to Chicago. He talked about the guiding […]

Even More DRM Stupidity

Posted by GBGames on November 15th, 2005

DRM: A Personal Story is another excellent article from ZDNet on the topic of Digital Restrictions Management.
The Digital Millenium Copyright Act was supposed to be legislation to update the copyright laws to protect copyright in an age of computers and one minute downloads. The biggest change to come from it was the idea that […]

My 15 Minutes

Posted by GBGames on November 15th, 2005

Your 15 Minutes is probably going to be one of those Internet phenomenons, and so I wanted to be among the early birds to mention it. You basically upload your photo, provide a short blurb, and now you will be featured on the front page of the website for 15 minutes.
Sorry, but I don’t […]

Oracle’s Eye Development: Un-Eventful

Posted by GBGames on November 11th, 2005

This week’s Oracle’s Eye development wasn’t too fruitful, but I did spend a bit more time trying to figure out what I needed in the first place. The lack of actual code doesn’t bother me so much now that I have some ideas of the problem domain.
The problem domain of the moment is the […]

Today’s Juxtaposed Headlines

Posted by GBGames on November 10th, 2005

The Chicago Tribune: “TERROR STRIKES JORDAN”
The Chicago Sun-Times: “SEX BLANKETS TV”
Both are supposed to be alarming headlines. The sad thing is that I think more people would be shocked and concerned about the latter. Last I checked, tens of people weren’t killed by televised sexual innuendo exploding into their living rooms.

Huge Game Industry? It Ain’t

Posted by GBGames on November 9th, 2005

Five Step Program to Move Beyond Game Geek Culture points out the fact that the game industry is actually a lot smaller than it should be.
It’s a good read, even though it takes a few paragraphs before you get to the five steps:

Stop fixating on the current game market
Stop […]