By GBGames, on November 27th, 2005%
Now that I’m back, I find that I have a lot of reading to do! Lots of blog updates, lots of email, lots of regular mail, lots of magazine articles, and lots of game playing. Ok, so the last one isn’t strictly reading, but still, it must be done!
Oh, and Christmas shopping.
By GBGames, on November 24th, 2005% Already I’ve improved the movement of the Player and the Ball.
Essentially, what I am supposed to do is make any moves, then walk through the Kyra Tree, then check for collisions and respond accordingly; however, my hardcoded movement code moved the Player, then walked the Tree, then moved the Ball and checked for . . . → Read More: Oracle’s Eye Development: Movement Code Improvements
By GBGames, on November 22nd, 2005% While I have pretty much made the game “feature complete”, I feel there is still a bit of work to do. As most developers would put it, I did the first 90%. Now I have to do the remaining 90%. Except I feel like I did the first 20% and still have 160% left. B-)
. . . → Read More: Oracle’s Eye Development: What’s Left?
By GBGames, on November 22nd, 2005% My friend Becky Kramer tuned me into The Freesound Project, a “collaborative database of Creative Commons licensed sounds.”
Basically, all the sounds in the project are available under the Creative Commons Sampling Plus 1.0 license. You can creatively change a work and use the derivative work commercially or noncommercially. You could take the original and . . . → Read More: Free Sounds
By GBGames, on November 20th, 2005% That’s right! If you look at the plan for Oracle’s Eye, I finally completed the tasks that I originally wanted to have completed at the end of the second week of August. B-)
The Player moves in four directions. Actually, it moves in eight, although it is coded badly and so the Player moves faster . . . → Read More: Oracle’s Eye Development: Technically Completed!
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