That’s right! If you look at the plan for Oracle’s Eye, I finally completed the tasks that I originally wanted to have completed at the end of the second week of August. B-)
- The Player moves in four directions. Actually, it moves in eight, although it is coded badly and so the Player moves faster diagonally than on the four main directions.
- The Room is currently empty and hardcoded. I wanted to be able to load Rooms from a file, but for now I’ll deal.
- I have a Ball that can be kicked around the Room. It obeys the Walls, although it will get stuck. The Ball also passes through the Player instead of stopping upon impact.
- When the Ball hits the Goal, the level ends. Well, the program itself just closes, but still.
It’s ugly. It needs work. It’s definitely unpolished. But it runs, it works (for the most part), and it is pretty much “complete”. The question I have now is “Do I stop?” Should I continue to work on it and make it more appropriate for mass consumption, or should I just stop here and work on something else? Right now, you just move the stick figure towards the Ball, and upon touching the Ball, it moves towards the Goal. You could play around with it before it gets there, of course. It’s not very interesting, I know.
Download files:
codenameOraclesEye-r90.tar.gz, 8.0 MB
codenameOraclesEye-r90.zip 8.5 MB
To build, you will need libsdl1.2 and libsdl_image. Go into source/kyra_2_1_1/kyra/engine/ and run ./make. Then, you go back to source/ and run ./make. To run, ./oracles-eye.
Only available for Gnu/Linux, but there shouldn’t be too much needed to get it to run on Windows.










Woo hoo! Nice going! Keep up the good work!
(This message brought to you by your personal cheerleader! Yay!)
Left by Kelli on November 20th, 2005