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Archive for November 24th, 2005

Oracle’s Eye Development: Movement Code Improvements

Posted by GBGames on November 24th, 2005

Already I’ve improved the movement of the Player and the Ball.
Essentially, what I am supposed to do is make any moves, then walk through the Kyra Tree, then check for collisions and respond accordingly; however, my hardcoded movement code moved the Player, then walked the Tree, then moved the Ball and checked for […]