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Archive for November, 2005

My Hair Was So Stupid Back Then…

Posted by GBGames on November 30th, 2005

I am working on my business plan, and part of it entails figuring out which payment processors I would like to use. I know that the question crops up on the Indie Gamer forums a lot, and so I searched through the archives.
You know how people look back at high school photos and laugh [...]

Action vs Waiting, Practice vs Talent

Posted by GBGames on November 30th, 2005

Action wrote Debugging Habits: “Wait and See” vs. “Act and Learn” in which he discusses the results he gets by taking action versus waiting around for things to happen or fall into place.
On a similar topic, David Seah wrote Building a Niche of One, in which he discusses leveling up abilities by orders of magnitude. [...]

I Hate Being Sick

Posted by GBGames on November 29th, 2005

I somehow came down with something yesterday. I woke up, my throat was sore, I got to work, spent the entire day feeling slightly warm, then got really warm and felt terrible on the train ride home.
I ate some dinner, drank some water, and went to bed. So much for Development [...]

Game Design Resources

Posted by GBGames on November 29th, 2005

Even while I continue to work on Oracle’s Eye, I am looking forward to working on my next game project. Since OE took so much longer to develop than I expected, I can imagine that something similar will happen with my next project. I’ve also mentioned that I want to create a game [...]

Future Copyright Developments

Posted by GBGames on November 28th, 2005

Ernest Adam’s The End Of Copyright on Gamasutra focuses on a very touchy subject. I don’t know if I agree that copyright will end completely, but I do like that Adam’s actually did what most people seem to be afraid to do: he looked at different possible business models. He also appreciates that [...]

Back from Thanksgiving

Posted by GBGames on November 27th, 2005

Now that I’m back, I find that I have a lot of reading to do! Lots of blog updates, lots of email, lots of regular mail, lots of magazine articles, and lots of game playing. Ok, so the last one isn’t strictly reading, but still, it must be done!
Oh, and Christmas shopping. [...]

Oracle’s Eye Development: Movement Code Improvements

Posted by GBGames on November 24th, 2005

Already I’ve improved the movement of the Player and the Ball.
Essentially, what I am supposed to do is make any moves, then walk through the Kyra Tree, then check for collisions and respond accordingly; however, my hardcoded movement code moved the Player, then walked the Tree, then moved the Ball and checked for [...]

Oracle’s Eye Development: What’s Left?

Posted by GBGames on November 22nd, 2005

While I have pretty much made the game “feature complete”, I feel there is still a bit of work to do. As most developers would put it, I did the first 90%. Now I have to do the remaining 90%. Except I feel like I did the first 20% and still [...]

Free Sounds

Posted by GBGames on November 22nd, 2005

My friend Becky Kramer tuned me into The Freesound Project, a “collaborative database of Creative Commons licensed sounds.”
Basically, all the sounds in the project are available under the Creative Commons Sampling Plus 1.0 license. You can creatively change a work and use the derivative work commercially or noncommercially. You could take the original [...]

Oracle’s Eye Development: Technically Completed!

Posted by GBGames on November 20th, 2005

That’s right! If you look at the plan for Oracle’s Eye, I finally completed the tasks that I originally wanted to have completed at the end of the second week of August. B-)

The Player moves in four directions. Actually, it moves in eight, although it is coded badly and so the Player [...]