By GBGames, on November 30th, 2005%
I am working on my business plan, and part of it entails figuring out which payment processors I would like to use. I know that the question crops up on the Indie Gamer forums a lot, and so I searched through the archives.
You know how people look back at high school photos and laugh . . . → Read More: My Hair Was So Stupid Back Then…
By GBGames, on November 30th, 2005% Action wrote Debugging Habits: “Wait and See” vs. “Act and Learn” in which he discusses the results he gets by taking action versus waiting around for things to happen or fall into place.
On a similar topic, David Seah wrote Building a Niche of One, in which he discusses leveling up abilities by orders of . . . → Read More: Action vs Waiting, Practice vs Talent
By GBGames, on November 29th, 2005% I somehow came down with something yesterday. I woke up, my throat was sore, I got to work, spent the entire day feeling slightly warm, then got really warm and felt terrible on the train ride home.
I ate some dinner, drank some water, and went to bed. So much for Development Night.
. . . → Read More: I Hate Being Sick
By GBGames, on November 29th, 2005% Even while I continue to work on Oracle’s Eye, I am looking forward to working on my next game project. Since OE took so much longer to develop than I expected, I can imagine that something similar will happen with my next project. I’ve also mentioned that I want to create a game for the . . . → Read More: Game Design Resources
By GBGames, on November 28th, 2005% Ernest Adam’s The End Of Copyright on Gamasutra focuses on a very touchy subject. I don’t know if I agree that copyright will end completely, but I do like that Adam’s actually did what most people seem to be afraid to do: he looked at different possible business models. He also appreciates that copyright is . . . → Read More: Future Copyright Developments
|
Follow GBGames on Google Plus and Facebook!
|
|