LinuxGames posts about the possibility of porting the sequel to Savage to Gnu/Linux. Basically, the Savage 2 engine is heavily utilizing DirectX, and the developers are going to try to work with Transgaming to get it working with Cedega instead of providing native binaries. Apparently Never Winter Nights 2 is also having these issues.
I really don’t like the idea that I have to buy games and then pay recurring fees for the right to play them on my preferred operating system. But if you read through the threads, apparently people are also upset at the level of support they received for the first Savage.
It is already bad enough that I have to keep Windows around to play most games, and there aren’t very many natively Gnu/Linux games of great quality, but why develop half-ass “ports” and make it worse?
I want to make great games natively for Gnu/Linux because I am tired of waiting for someone else to step up and do it.










Does that mean you’ll be targeting Linux only? From what I’ve heard, games don’t really sell well on Linux. On the other hand, you might have a nice niche market there.
I’m currently developing for Windows only. For me the issue isn’t so much portability - my games are quite simple and my code is already mostly portable - but rather giving support. I know next to nothing about Linux, so how am I going to give support to someone who has trouble running my game on that OS? I don’t even have a Mac, so I can’t even test for that OS.
I hope that some day, not too far into the future, I can release my games for Windows, Mac and Linux. I don’t know when that will be, but I do know one thing: you won’t have to buy each version seperately. You buy a game, not a Windows binary or a Linux binary or a Mac binary.
Left by William Willing on October 28th, 2005