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Archive for October, 2005

Oracle’s Eye Development: The Room 2

Posted by GBGames on October 6th, 2005

Last night’s Oracle’s Eye programming session was still productive, although not as much as I would have liked. I last had a Room that would get created, and the Player would be able to walk over it.
I wanted the Player and the Walls to be on the same hiearchical level, and the […]

Oracle’s Eye Development: The Room

Posted by GBGames on October 5th, 2005

I believe I already mentioned how unproductive it is when I try to design the code to Oracle’s Eye. When I was last working on the project, I was able to move some functionality from one class to another. It basically cleaned up my code and made it easier to work on additional […]

The Recent (and Current) Downtime

Posted by GBGames on October 4th, 2005

If you’re lucky enough to see this message, it is because you finally managed to connect to the site’s server for the random few seconds it allows me to do so throughout the day.
Basically, my webhost moved my site to a new server, but had issues moving their DNS servers. The old ones expired, […]

Digital Restrictions Management

Posted by GBGames on October 4th, 2005

I’ve talked about so-called “Digital Rights Management” before, but I’ve noticed that it is coming up a lot on ZDNet. For instance, Sun is trying to come up with an open DRM, but I don’t care how open a system is if the purpose of the system is to restrict what I can do […]

My Thoughts on the Revolution Controller

Posted by GBGames on October 1st, 2005

Nintendo announced their new controller for Project Revolution some time ago. It’s old news, but I thought I would comment on it now that people have had a chance to present their thoughts.
I personally thought it looked like Yet Another Hoax when I first saw it. The idea that the new […]