Search

Archive for October, 2005

RealTimeBattle: A Programming Game

Posted by GBGames on October 18th, 2005

I’ve seen programming games that can teach you Java by programming the AI of your robot. Of course, it was Java specific, and as nice as Java might be, there could still be some reasons for you to want to learn something else. Other games might teach their own language, which wouldn’t be […]

SCORE! First Step to Formalizing My Own Company

Posted by GBGames on October 17th, 2005

It’s one thing to tell people, “Yeah, I am planning on starting my own business.”
It’s another thing, you know, to start.
Almost two weeks ago, I made an appointment with SCORE, which is a resource partner of the Small Business Administration. SCORE stands for Service Corps of Retired Executives, and it is made […]

Java Language Performance

Posted by GBGames on October 15th, 2005

Urban performance legends, revisited points out that in many cases, memory allocation and deallocation is faster in Java than in the fastest C/C++ implementations. It’s an interesting read, and it definitely seems to go against the common understanding that C/C++ are needed for faster performance. Of course, it only looks at memory allocation […]

Jack Thompson Loses An “Ally”

Posted by GBGames on October 14th, 2005

America’s National Institute on Media and the Family sent out an open letter asking Jack Thompson to stop acting as if the institute is an ally in his fight against the video game industry.
Your commentary has included extreme hyperbole and your tactics have included personally attacking individuals for whom I have a great deal of […]

Game Developer Unions?

Posted by GBGames on October 14th, 2005

Code Union, Code Better in the latest Escapist talks about the benefits of organizing software developers to reverse the pendulum which has currently swung “in the direction of upper management, to the point where workers are forced to accept low pay and long hours out of fear”.
The author fears that besides the threat […]

IGF 2007

Posted by GBGames on October 14th, 2005

I know that the 2006 IGF is still underway, but a week or so ago I decided that I will be submitting a game to IGF 2007.
I must have read or heard something about thinking huge. Something about how you can’t become larger than life if you stick with the safe and easy. […]

More Spam Weirdness

Posted by GBGames on October 12th, 2005

So, I’ve gotten spam on poker, nudity, mortgages, poker, medicine, poker, and poker. I’ve even gotten trojan spam, where the message looks perfectly legitimate and even points to a legitimate site, but also includes spam links. I guess it is designed to throw off blacklisting or spam filtering. I find it usually […]

Jack Thompson’s Modest Proposal

Posted by GBGames on October 12th, 2005

I was about to make a huge post about Jack Thompson’s “modest proposal”, but I just realized that besides the game industry magazines and news sites, no one is reporting it. It is probably just as well.
If you’re curious, I’ll link to the Joystiq article.
I gained slightly more respect for him after […]

Get Health Insurance

Posted by GBGames on October 11th, 2005

Over a year ago, I had asked on the Dexterity forums, now the Indie Gamer forums, about health insurance. I was planning on researching the topic, but getting feedback from people who actually deal with the issue would be valuable. What coverage should I expect to need? How much should I expect […]

The Reading Habit

Posted by GBGames on October 10th, 2005

In January I started to keep track of the books that I read. I have been keeping a simple text file with the books I am currently reading and a list of books that I have finished reading. I even started to track the number of weeks that have gone by and also […]