Oracle’s Eye Development: Having a Ball

While I didn’t work on Oracle’s Eye as much as I would have liked these past two weeks, I did make some progress. I created a Ball class, drew up a Ball sprite with eight frames of animation, and got it into the game.

I had to change some of the design and . . . → Read More: Oracle’s Eye Development: Having a Ball

Aspiring To Be Cool With Video Games

The New Mainstream: How Hip Hop and Geek Culture Are Revolutionizing America’s Pop Culture is one of the latest articles in the Escapist. This week’s issue focused on hip hop and its relationship with video games. According to this specific article, the middle class used to aspire to be rich by becoming doctors or lawyers, . . . → Read More: Aspiring To Be Cool With Video Games

Waking Up

I’ve been trying to wake up earlier since I found that I could get a lot accomplished in the early morning hours. Eventually I’d like to get up at 5AM, get some of my own work accomplished, then leave for my day job.

Some days it is easy. The alarm goes off at 5:45AM, . . . → Read More: Waking Up

Proximity Effect

For some time I’ve been reading the words of naysayers who believe that the golden age of indie game development has passed and that there is too much competition. When you were the only one around, it was “easy” to make a living from your games. Now there is too much competition and it is . . . → Read More: Proximity Effect

Incorporating GBGames: The Business Plan

I’ve had a chance to read through some of the materials I’ve received from my visit to SCORE. For the most part, I know about the different things involved in running a business, but I’ve never dealt with the details. I haven’t asked the hard questions.

For example, “What business am I in?” How I . . . → Read More: Incorporating GBGames: The Business Plan

Association of Software Professionals

Twitter: GBGames