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Archive for October, 2005

Why I Want to Make Games for Gnu/Linux

Posted by GBGames on October 28th, 2005

LinuxGames posts about the possibility of porting the sequel to Savage to Gnu/Linux. Basically, the Savage 2 engine is heavily utilizing DirectX, and the developers are going to try to work with Transgaming to get it working with Cedega instead of providing native binaries. Apparently Never Winter Nights 2 is also having [...]

Learning Kyra: Installing the New Version

Posted by GBGames on October 27th, 2005

I decided to install the latest version of the Kyra Sprite Engine since I am still so early in the Oracle’s Eye project. Historically, Kyra allowed you to dynamically link to the library, and so I had it installed on my system as any other library.
I wanted to install the latest version [...]

Carnival of Gamers

Posted by GBGames on October 26th, 2005

I saw that Aeropause was hosting this year’s Carnival of Gamers, which has its “headquarters” at Buttonmashing.com.
Carnivals are basically traveling blog shows. There is a Carnival of Capitalists that I’ve heard about, but when I found that there was a Carnival of Gamers, I had to look into it. Essentially, people submit [...]

Oracle’s Eye Development: Thanks for the Save, Subversion!

Posted by GBGames on October 26th, 2005

I spent the evening working on the project, and I was going to try to get the Ball to move in four directions. I thought that I should probably start by laying the groundwork and having Player and Ball inherit from a class called Entity.
My thinking was that Entity would control the [...]

Incorporating GBGames: Business Plan Resources

Posted by GBGames on October 25th, 2005

I’ve read through the SCORE information on writing a business plan, but now I need to start making one.
Unfortunately, I’ve found that the resources provided by SCORE were very general. Parts of it were not relevant to an online software company, let alone to an indie game development company. Also, most indie game [...]

Oracle’s Eye Development: Having a Ball

Posted by GBGames on October 24th, 2005

While I didn’t work on Oracle’s Eye as much as I would have liked these past two weeks, I did make some progress. I created a Ball class, drew up a Ball sprite with eight frames of animation, and got it into the game.
I had to change some of the design and [...]

Aspiring To Be Cool With Video Games

Posted by GBGames on October 21st, 2005

The New Mainstream: How Hip Hop and Geek Culture Are Revolutionizing America’s Pop Culture is one of the latest articles in the Escapist. This week’s issue focused on hip hop and its relationship with video games. According to this specific article, the middle class used to aspire to be rich by becoming doctors or [...]

Waking Up

Posted by GBGames on October 21st, 2005

I’ve been trying to wake up earlier since I found that I could get a lot accomplished in the early morning hours. Eventually I’d like to get up at 5AM, get some of my own work accomplished, then leave for my day job.
Some days it is easy. The alarm goes off [...]

Proximity Effect

Posted by GBGames on October 20th, 2005

For some time I’ve been reading the words of naysayers who believe that the golden age of indie game development has passed and that there is too much competition. When you were the only one around, it was “easy” to make a living from your games. Now there is too much competition [...]

Incorporating GBGames: The Business Plan

Posted by GBGames on October 19th, 2005

I’ve had a chance to read through some of the materials I’ve received from my visit to SCORE. For the most part, I know about the different things involved in running a business, but I’ve never dealt with the details. I haven’t asked the hard questions.
For example, “What business am I in?” [...]