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Archive for September, 2005

Steps to Online Business Success

Posted by GBGames on September 4th, 2005

10 Steps to a Hugely Successful Web 2.0 Company has some of the same points I’ve read in many different places distilled into a single list. It touches on topics that have been covered in greater detail on blogs like Creating Passionate Users, such as the idea that people like to tell friends about […]

Oracle’s Eye Development: Frame Rate Independence

Posted by GBGames on September 3rd, 2005

Last time I mentioned that I had made a stick figure to move around. I implemented four degrees of movement for it, but I still don’t have a timer to make it move at a sane rate. Since this project is late anyway, I figured I might as well learn about implementing frame […]

Software Piracy Is Not Theft

Posted by GBGames on September 2nd, 2005

In The Escapist’s Casual Friday came the article So What’s It Worth To You. I agree with the main point. Voting with your dollars is important. When you pirate a good game, you basically send the message that the game wasn’t worth paying for and so more good games won’t get […]

Principles of Success

Posted by GBGames on September 2nd, 2005

Anthony Salter writes about success.
He basically found what I found: that most productivity and success gurus all know the same things. Clearly there are some basic principles to success.
Essentially success can only come to those who have a specific goal. After all, how can you succeed when you don’t know what success […]

Good Programmers Are Lazy And Dumb?

Posted by GBGames on September 1st, 2005

I think Why Good Programmers Are Lazy and Dumb will find its opponents the same way that Seth Godin’s “All Marketers Are Liars” book did. The article doesn’t actually mean “lazy” and “dumb” in a derogatory way. Lazy means efficient. Make good tools to help you develop even if it means […]