By GBGames, on September 15th, 2005%
As I noted in my last post on Oracle’s Eye development, I wanted to transfer functionality from PlayState to the GameWorld class.
Short story: I did it. Next step is to try to make the Player object obey the WallTile boundaries.
Long story: There were multiple times when I felt like I was spinning . . . → Read More: Oracle’s Eye Development: Another Small Update
By GBGames, on September 14th, 2005% I don’t have anything really newsworthy to share since last time, but I thought I should update the blog on my Oracle’s Eye progress.
I had a stick figure that would glide around, and three others that would move at different speeds and in different directions relative to the one you control. The Player . . . → Read More: Oracle’s Eye Development Small Update
By GBGames, on September 14th, 2005% In response to my post on Creative Writing Prompts and my search for a similar tool for programmers, scott posted a link to Code Kata at Dave Thomas’ (The Pragmatic Programmer) blog, PragDave.
There are a few posts describing Code Kata, but one of them mentions the Dreyfus model for skills acquisition.
The . . . → Read More: Game Development Skill Acquisition
By GBGames, on September 14th, 2005% Video game blogs: the next level is a post on Aeropause on the topic of writing a better blog in general and a game blog in particular.
I actually gave Eats, Shoots, and Leaves to my girlfriend, so I might borrow the book from her one day. I’m also interested in reading 31 Days . . . → Read More: Building a Better Game Blog
By GBGames, on September 13th, 2005% I wrote a letter to The Escapist and it got published. Reading it again, I see it isn’t that great of a letter so it’s not quite something to be incredibly proud of. Hopefully my suggestion of moving the navigation bar from the bottom to the top would be taken into consideration. It’s really annoying . . . → Read More: I’m Published in The Escapist
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