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Archive for September, 2005

Oracle’s Eye Development: Another Small Update

Posted by GBGames on September 15th, 2005

As I noted in my last post on Oracle’s Eye development, I wanted to transfer functionality from PlayState to the GameWorld class.
Short story: I did it. Next step is to try to make the Player object obey the WallTile boundaries.
Long story: There were multiple times when I felt like I was […]

Oracle’s Eye Development Small Update

Posted by GBGames on September 14th, 2005

I don’t have anything really newsworthy to share since last time, but I thought I should update the blog on my Oracle’s Eye progress.
I had a stick figure that would glide around, and three others that would move at different speeds and in different directions relative to the one you control. […]

Game Development Skill Acquisition

Posted by GBGames on September 14th, 2005

In response to my post on Creative Writing Prompts and my search for a similar tool for programmers, scott posted a link to Code Kata at Dave Thomas’ (The Pragmatic Programmer) blog, PragDave.
There are a few posts describing Code Kata, but one of them mentions the Dreyfus model for skills acquisition.
The […]

Building a Better Game Blog

Posted by GBGames on September 14th, 2005

Video game blogs: the next level is a post on Aeropause on the topic of writing a better blog in general and a game blog in particular.
I actually gave Eats, Shoots, and Leaves to my girlfriend, so I might borrow the book from her one day. I’m also interested in reading […]

I’m Published in The Escapist

Posted by GBGames on September 13th, 2005

I wrote a letter to The Escapist and it got published. Reading it again, I see it isn’t that great of a letter so it’s not quite something to be incredibly proud of. Hopefully my suggestion of moving the navigation bar from the bottom to the top would be taken into consideration. […]

I Want This Musician!

Posted by GBGames on September 13th, 2005

Paul Taylor wrote about working on an indie game called Determinance, and he is exactly the kind of musician I would want to have working on any of my own games:
Each track, even the menu music and closing theme, is based around a core melody or chorus. This is something I believe in passionately […]

Creative Writing Prompts

Posted by GBGames on September 13th, 2005

Prompts to start you writing provides a link to a site to help you get into the writing mood. The Imagination Prompt Generator actually generates topics for you to write about.
Some examples that came up when I tried it out:
“One thing I want to learn right now is…”
“If you could pass on […]

Stupid ECommerce Website Design

Posted by GBGames on September 12th, 2005

I’ve been passively looking for a gaming laptop that can also run Gnu/Linux for some time now. It is easy to find laptops that run Gnu/Linux in general, and I know I can find some quality laptops with Gnu/Linux preinstalled from various websites such as Sub 300.
Desktop replacements can cost a lot […]

Your Writing Style

Posted by GBGames on September 12th, 2005

Conversational Writing Kicks Formal Writing’s Ass is another insightful post on Creating Passionate Users that say that formal writing, as nice and professional as it is, is less effective at teaching than conversational writing is. Conversational writing does something to the brain that makes it act as if it is involved in an actual […]

Happy Software Freedom Day!!

Posted by GBGames on September 10th, 2005

Happy Software Freedom Day!
Software Freedom Day (SFD) is a worldwide celebration of Free and Open Source Software (FOSS). Our goal in this celebration is to educate the worldwide public about of the benefits of using high quality FOSS in education, in government, at home, and in business — in short, everywhere! The non-profit company […]