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Archive for September, 2005

GameGame 1.0 Released

Posted by GBGames on September 30th, 2005

GameGame announced the release of GameGame 1.0, a brainstorming tool to help with game design. It’s a card game that you can play to make a game.
Each card represents game design elements, such as a Goal or Theme. When you want to have something for the player to do, add a […]

Manifesto Games

Posted by GBGames on September 29th, 2005

I remember when I first read The Scratchware Manifesto detailing the problems with the game industry’s economic and development models. I thought that it was a nice read but probably written by someone who might not actually know about the game industry.
Then Greg Costikyan reveals that he was the author of the piece, shocking […]

More Collective Knowledge: Wikibooks

Posted by GBGames on September 29th, 2005

I found this news item on ZDNet: As the Wikibooks website says, it is a collection of open-content textbooks that anyone can edit.
Wikipedia already has a huge amount of up-to-date content, and so I wasn’t sure what the difference would be. After all, they both use MediaWiki as the server software, so […]

An Open Source Alternative to Google Earth

Posted by GBGames on September 29th, 2005

NewsForge reports on NASA’s World Wind project. While the images in Google Earth of higher quality, the functionality is mostly the same.
Apparently World Wind is still Windows only. It was written in C#, which wouldn’t be much of a problem, but it also uses DirectX, which is. But […]

Oracle’s Eye Development: I Broke The Build

Posted by GBGames on September 28th, 2005

A few days ago I updated my Debian Gnu/Linux system. Today I sat down to get some really productive work completed for Oracle’s Eye. Since I didn’t know where to start, I decided to build the project, run what I have, and then make a decision on what to do from there. […]

Learning Kyra: A New Version Released

Posted by GBGames on September 28th, 2005

Recently I received an email from the Kyra mailing list announcing the newest update to the Kyra Sprite Engine. It is now at version 2.1.1, and the tutorials and installation notes seem to have an upgrade as well.
A big change is the license. It used to be dual licensed. You […]

The Death of John “overcode” Hall

Posted by GBGames on September 22nd, 2005

Returning from Grand Rapids, I was shocked to learn that John “overcode” Hall had lost his war with stage IV melanoma on September 17th. I had posted about John Hall’s battle previously. He is the author of Programming Linux Games and used to work at Loki.
From his War blog:
One of my […]

Report: Grand Rapids Schmooze 2005

Posted by GBGames on September 21st, 2005

I was in Grand Rapids, Michigan on September 15th, 16th, and 17th for the Grand Rapids Schmooze. The GRS is basically an informal get-together of people involved in the shareware industry. I wasn’t sure what to expect, but I figured it would be good to hear from people already in the industry […]

My Blog Software Has Been Upgraded

Posted by GBGames on September 20th, 2005

While I figure that people reading in this post in the future will find it confusing, my webhost finally moved my site to the new server, and I found that I could finally upgrade WordPress to version 1.5!
Of course, it means it will be awhile before I decide on a new template and […]

Grand Rapids Schmooze

Posted by GBGames on September 15th, 2005

I’ll be gone for the rest of the week. Also, my webhost will likely move my website to a new machine on Saturday or Sunday, so I will be making this blog static until I return home. By static, I mean that I won’t be able to accept comments or trackbacks, nor will […]