By GBGames, on August 25th, 2005%
I mentioned previously that I was going to help a friend with his mobile game development company, and so I finally got around to learning how to work with J2ME.
I’m reading J2ME Game Programming by Martin J. Wells. I don’t much care for his randomly inserted jokes, and it is fairly obvious . . . → Read More: J2ME Development
By GBGames, on August 25th, 2005% I covered the results of the first week of development on Oracle’s Eye. By the end of that first week I realized that my plan was overly optimistic, considering I usually have a single day of development time per week. While I can use the 10 Minute Method to get something done each day, there . . . → Read More: Oracle’s Eye Development: Third Week
By GBGames, on August 24th, 2005% The Chicago chapter of the IGDA flew in Lorne Lanning, of Oddworld fame, to give a talk titled “In a Walmart World, Creativity is a Dirty Word”. I took the opportunity to volunteer to help out by collecting the entrance fee and selling the occasional IGDA t-shirt. I got to meet quite a few people, . . . → Read More: August IGDA Presentation: Creativity Is a Dirty Word
By GBGames, on August 24th, 2005% Smart People Are Dumb. Failure is Success by Jon Jones is a great insight into the best thing you can do to get ahead in work, relationships, and life: show up. Most people won’t, so you win by default.
And that’s why I say smart people are dumb. “But I’m BETTER than him.” “But I . . . → Read More: Winning by Default
By GBGames, on August 24th, 2005% It’s been in the news for some time, but it is still very cool news: Quake 3: Arena Source GPL’d
id has been pretty good about releasing the source to their older game engines. It’s not a new idea for the company. Apparently you still have people who think that the GPL is about stealing . . . → Read More: Quake 3 Source Now Under GPL
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