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Archive for August, 2005

Fool the Game Press

Posted by GBGames on August 20th, 2005

It’s long, but don’t let that fact turn you off. Read How To Use And Abuse The Gaming Press And How The Gaming Press Wants To Use and Abuse You to get not only good tips on how to get better press coverage for your game but also to read some interesting anecdotes about […]

Success With Style

Posted by GBGames on August 19th, 2005

I didn’t know that Donald Trump had a blog, and I never really paid attention to him anyway. “You’re fired!” was never really a catch phrase I cared about, and I always thought that he was just an incredibly rich guy. No reason to care one way or the other about him, right? […]

Learning Kyra: Sprite Loading

Posted by GBGames on August 18th, 2005

While working on Oracle’s Eye, I learned something new about the Kyra Sprite Engine. For some time I’ve wondered how I would load sprites from a script. Normally, I would load a sprite resource with:
GetSpriteResource( Char_Player)
where Char_Player is a constant defined in a .h file generated by Kyra’s Sprite Editor. […]

PWNED!!!

Posted by GBGames on August 17th, 2005

I don’t play WoW, but I thought this thread on their forums was hilarious: Son owned by Mother

Sheep or In The Know?

Posted by GBGames on August 17th, 2005

An iPod Sheep Fights Back at Creating Passionate Users made me laugh. It was funny to me because it was a shrill defense against the accusation that only sheep would pay so much more money for an iPod (or Mac hardware in general) just to look cool. The Ignorance Premium, as Hugh McLeod […]

Open Source Multiplayer Server/Client Library

Posted by GBGames on August 16th, 2005

Maybe a year or so ago I was trying to find something along the lines of a multiplayer lobby to include in my own games. I didn’t have any games in mind, but I knew that I would need this software if I wanted to make a useful multiplayer game. Unfortunately it was […]

Character in Games

Posted by GBGames on August 15th, 2005

It Builds Character: Character Development Techniques in Games talks about techniques to make characters that your players can relate to. It provides some simple-to-implement techniques to aid in the creation of interesting characters and their relationships.
The Tarot card idea is actually pretty cool, and I’m sure if someone uses cards from […]

Difficulty in Games

Posted by GBGames on August 14th, 2005

Gamasutra’s Soapbox: Difficulty and the Interstitial Gamer by Michael M. Eilers talks about the idea of gamer who grew up.
Years ago, video games were for children. Today, while a lot of non-gamers think that it is still the case, most gamers are adults. These are adults with lives outside of school […]

Writing Well

Posted by GBGames on August 13th, 2005

Writing is about communication, and writing well means being able to communicate clearly to your audience.
Two kinds of writing by Seth Godin gives some quick, focused tips on how to write for different audiences. To summarize an already short post, if the audience consists of people you know, you can and should […]

Responsibility

Posted by GBGames on August 12th, 2005

David St. Lawrence wrote about how the glass isn’t half-empty or half-full.
Life sweeps onward through time and space, even for those who are hiding under rocks like a hellgrammite. There is no inevitability that things will “improve” or “decline”. There is only change and your own potential to exert control over some part […]