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Archive for August, 2005

J2ME Development

Posted by GBGames on August 25th, 2005

I mentioned previously that I was going to help a friend with his mobile game development company, and so I finally got around to learning how to work with J2ME.
I’m reading J2ME Game Programming by Martin J. Wells. I don’t much care for his randomly inserted jokes, and it is fairly obvious […]

Oracle’s Eye Development: Third Week

Posted by GBGames on August 25th, 2005

I covered the results of the first week of development on Oracle’s Eye. By the end of that first week I realized that my plan was overly optimistic, considering I usually have a single day of development time per week. While I can use the 10 Minute Method to get something done […]

August IGDA Presentation: Creativity Is a Dirty Word

Posted by GBGames on August 24th, 2005

The Chicago chapter of the IGDA flew in Lorne Lanning, of Oddworld fame, to give a talk titled “In a Walmart World, Creativity is a Dirty Word”. I took the opportunity to volunteer to help out by collecting the entrance fee and selling the occasional IGDA t-shirt. I got to meet quite a […]

Winning by Default

Posted by GBGames on August 24th, 2005

Smart People Are Dumb. Failure is Success by Jon Jones is a great insight into the best thing you can do to get ahead in work, relationships, and life: show up. Most people won’t, so you win by default.
And that’s why I say smart people are dumb. “But I’m BETTER than him.” “But I […]

Quake 3 Source Now Under GPL

Posted by GBGames on August 24th, 2005

It’s been in the news for some time, but it is still very cool news: Quake 3: Arena Source GPL’d
id has been pretty good about releasing the source to their older game engines. It’s not a new idea for the company. Apparently you still have people who think that the GPL is about […]

No More IOTD? So Long, Flipcode

Posted by GBGames on August 23rd, 2005

I just found out from z425 that flipCode has closed. Kurt, the primary editor, doesn’t say anything about why, but at least the site will keep an archive of articles and forums.
I always planned to submit a screenshot of one of my projects to the Image of the Day. I always […]

Jack Thompson, What a Guy

Posted by GBGames on August 23rd, 2005

Up until now I thought Jack Thompson was being very specific in his attacks against Rockstar and violent video game developers, players, and distributors. I’ve read some of his emails in the past, and I have to say that he’s much better at grammar and punctuation these days. I am sure he gets […]

It’s Your Turn…Oh Wait…

Posted by GBGames on August 22nd, 2005

I have a free account on itsyourturn.com, which is a great site to play games like Chess and Jamble (a Scrabble-like game) among others. Basically, you can play against real people without requiring them to be there in real time. You make a move and an email will be sent to your opponent […]

Incorporating GBGames

Posted by GBGames on August 22nd, 2005

Usually when I talk to people about making games, I will say that I have plans to start my own game company. In general, I had the idea that I would start out by filing as an LLC, which is a limited liability company. I didn’t think that incorporating was necessary or even […]

Creating Game Ideas

Posted by GBGames on August 21st, 2005

Last year someone posted on a forum that they have hundreds of game ideas. At the time, I had set of game project folders that I setup for each idea I had. I thought that the point of having a game idea was to allow that idea to become a real game. […]