By GBGames, on August 29th, 2005%
Don’t Fear the Indie is about what it might be like to have your own income independent of your regular job. When an employer gets nervous about a potential employee who gets income on his/her own, it’s scary.
Nothing, it seems, scares employers more than employees with independent income.
Why? Because independent income removes . . . → Read More: Indie Power Trip
By GBGames, on August 28th, 2005% How To Be a Frugal Gamer provides some tips on buying games on a budget.
It gives some basic tips, like preferring half.com to eBay and renting to buying. Yard sales, the Salvation Army, and I’d like to add flea markets can be places to shop for cheap games and systems. Also, waiting out newer . . . → Read More: Gaming for the Budget-Conscious Gamer
By GBGames, on August 27th, 2005% The Power of the Force is an older post about Anthony Salter’s specific experience with great opportunities resulting from his actions. He’s a game developer, too, so that’s a bonus.
It’s always inspirational to read about what someone else did, especially when you know that you can do it, too. It was probably this time . . . → Read More: I’ll Look for Anthony Salter’s Name
By GBGames, on August 26th, 2005% Like most people, I’m excited about Will Wright’s Spore, but Joystiq reported that Michael Chang created Manifest which allows users to create new creatures that make use of procedural animation and movement. Pretty sweet, especially for a three week project.
By GBGames, on August 26th, 2005% I recently read Write Portable Code by Brian Hook. I have to say that it was a nice introduction to what you need to worry about when writing code.
I didn’t pay attention to the fact that it was supposed to be an introduction, and at one point I was concerned that it was too . . . → Read More: Books I Read: Write Portable Code
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