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Archive for August, 2005

It’s, Uh, Blog Day

Posted by GBGames on August 31st, 2005

According to Gaping Void, it’s Blog Day today.
From the apparently official site:
BlogDay was created with the belief that bloggers should have one day dedicated to getting to know other bloggers from other countries and areas of interest. On that day Bloggers will recommend other blogs to their blog visitors.
With the goal in mind, on this [...]

Less is More

Posted by GBGames on August 31st, 2005

Roads Gone Wild is an article about making roads safer by removing traffic signals and signs. I found it through Brian Marick’s agile development blog.
Roads have historically been built with the assumption that cars and pedestrians don’t mix. Seems like a sound assumption, right? No one really questioned it. [...]

Casual Games Article in The Escapist

Posted by GBGames on August 30th, 2005

Casual Fortunes: Getting Rich Slowly With Casual Games talks about casual games and mentions Steve Pavlina’s Dexterity Software, Thomas Warfield, and David Dobson among other developers. It even mentions the Indie Gamer Forums and Game Tunnel!

MS Vista Anti-Piracy: Wow, What B.S.

Posted by GBGames on August 30th, 2005

Well, here’s MS Vista’s anti-customer restrictions explained.
So apparently if you buy a DVD, and Vista doesn’t like your HD-television (read: you didn’t buy a newer one), it will decide you don’t get to make use of high definition quality video. I already knew I didn’t like the digital restrictions management that Windows Media Player [...]

Build Something Cool

Posted by GBGames on August 30th, 2005

I really enjoyed reading Build Something Cool in 24 Hours. Basically, set aside a weekend with some peers and decide to make something new. You’ll likely be more motivated with others than you would alone and you’ll learn a lot in the process.
I cannot imagine a better, faster path to [...]

Indie Power Trip

Posted by GBGames on August 29th, 2005

Don’t Fear the Indie is about what it might be like to have your own income independent of your regular job. When an employer gets nervous about a potential employee who gets income on his/her own, it’s scary.
Nothing, it seems, scares employers more than employees with independent income.
Why? Because independent income removes [...]

Gaming for the Budget-Conscious Gamer

Posted by GBGames on August 28th, 2005

How To Be a Frugal Gamer provides some tips on buying games on a budget.
It gives some basic tips, like preferring half.com to eBay and renting to buying. Yard sales, the Salvation Army, and I’d like to add flea markets can be places to shop for cheap games and systems. Also, waiting out [...]

I’ll Look for Anthony Salter’s Name

Posted by GBGames on August 27th, 2005

The Power of the Force is an older post about Anthony Salter’s specific experience with great opportunities resulting from his actions. He’s a game developer, too, so that’s a bonus.
It’s always inspirational to read about what someone else did, especially when you know that you can do it, too. It was probably [...]

Manifest Destiny

Posted by GBGames on August 26th, 2005

Like most people, I’m excited about Will Wright’s Spore, but Joystiq reported that Michael Chang created Manifest which allows users to create new creatures that make use of procedural animation and movement. Pretty sweet, especially for a three week project.

Books I Read: Write Portable Code

Posted by GBGames on August 26th, 2005

I recently read Write Portable Code by Brian Hook. I have to say that it was a nice introduction to what you need to worry about when writing code.
I didn’t pay attention to the fact that it was supposed to be an introduction, and at one point I was concerned that it was too [...]