By GBGames, on July 20th, 2005%
I’ve been walking every other day or so. Nothing too strenuous. Just an hour meandering around my neighborhood for an hour. It is great to get outside and move about, and I’ve come up with a number of ideas while thinking and walking.
Well, it rained today, so I decided to make use of the . . . → Read More: Exercising Caution
By GBGames, on July 20th, 2005% Somewhere this past week I came across the Linux Gamer Guide Wiki.
I set this site up to help people be aware that there ARE linux gamers.. and gaming on a linux platform is a CHOICE!.. now… to add stuff.
I’ve been trying to get the site out more in the public..if you find . . . → Read More: New Linux Gaming Link
By GBGames, on July 19th, 2005% This past weekend, I had a chance to play Prince of Persia: Sands of Time. My girlfriend’s cousin owned the game. I’ve been wanting to play this game for quite some time, and I finally did for a couple of hours. From the beginning, I could see why people loved this game. Just doing acrobatic . . . → Read More: Why Good Games Don’t Sell Well
By GBGames, on July 18th, 2005% Months ago, I found that I was very productive. I would knock things off of all sorts of lists and get so much accomplished it was scary.
For a month or two, I’ve been coasting. I started tracking my lists again, and I’ve seen an immediate improvement. But for larger projects, I find they will . . . → Read More: Ten Minute Method
By GBGames, on July 15th, 2005% I’ve always been able to draw well. Give me a pencil and a piece of paper, and I can probably draw a fairly accurate portrait. Of course, art isn’t my concentration when it comes to game development. I can draw, but I’m terrible with tools like Blender and the Gimp. I’m a programmer. And programmer . . . → Read More: Outsourcing Artwork for Game Development
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