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Archive for July, 2005

Exercising Caution

Posted by GBGames on July 20th, 2005

I’ve been walking every other day or so. Nothing too strenuous. Just an hour meandering around my neighborhood for an hour. It is great to get outside and move about, and I’ve come up with a number of ideas while thinking and walking.
Well, it rained today, so I decided to make use […]

New Linux Gaming Link

Posted by GBGames on July 20th, 2005

Somewhere this past week I came across the Linux Gamer Guide Wiki.
I set this site up to help people be aware that there ARE linux gamers.. and gaming on a linux platform is a CHOICE!.. now… to add stuff.
I’ve been trying to get the site out more in the public..if you find any […]

Why Good Games Don’t Sell Well

Posted by GBGames on July 19th, 2005

This past weekend, I had a chance to play Prince of Persia: Sands of Time. My girlfriend’s cousin owned the game. I’ve been wanting to play this game for quite some time, and I finally did for a couple of hours. From the beginning, I could see why people loved this […]

Ten Minute Method

Posted by GBGames on July 18th, 2005

Months ago, I found that I was very productive. I would knock things off of all sorts of lists and get so much accomplished it was scary.
For a month or two, I’ve been coasting. I started tracking my lists again, and I’ve seen an immediate improvement. But for larger projects, I […]

Outsourcing Artwork for Game Development

Posted by GBGames on July 15th, 2005

I’ve always been able to draw well. Give me a pencil and a piece of paper, and I can probably draw a fairly accurate portrait. Of course, art isn’t my concentration when it comes to game development. I can draw, but I’m terrible with tools like Blender and the Gimp. […]

LinkedIn for Networking

Posted by GBGames on July 14th, 2005

David St. Lawrence of Ripples had posted about the importance of networking. He mentioned an online tool called LinkedIn.
LinkedIn is basically a way to network with others. You might have a list of people you know, but LinkedIn allows you to keep those contacts in an easy to use yet formal […]

Why I Think The Game Industry is Quiet

Posted by GBGames on July 14th, 2005

I read Seth Godin’s post Stuck (with a bump on the head). Apparently there is a study that found child seats are no more effective than seatbelts for children.
Yet Americans spend millions on car seats every year. In some cities, it is against the law to strap a child in with […]

Anti-spam Measures Taken

Posted by GBGames on July 13th, 2005

I recently talked about the huge amount of trackback and comment spam I’ve been receiving. I’ve added a WordPress plugin called Bot Check to prevent comment spam by requiring readers to enter a code from a random image in order to get comments submitted.
Trackback spam, on the other hand, might have to […]

Learning Kyra: Some Tidbits of Info

Posted by GBGames on July 12th, 2005

The Learning Kyra series to date:

Learning Kyra
Learning More Kyra
Learning Kyra: Attack of the Clones
Learning Kyra: Tiles and Z-Ordering
Learning Kyra: Hit Detection

I’ve spent some time just reading through the documentation for SDL and Kyra. I’ve also tried to pick up what I can at Kyra’s forums on SourceForge.
For instance, GlDynArray has been removed […]

Keeping Up With Games

Posted by GBGames on July 10th, 2005

I was in Ohio over the weekend, and I just caught up with my email. I saw the trailer for Age of Empires 3. I thought AoE2 was pretty fun, but 3 looks amazing. And not just the graphics. It looks like the gameplay will be different from the “you attack, […]