By GBGames, on July 25th, 2005%
I’m always trying to learn about new game mechanics, so when I discovered the game Fluxx by Wunderland, it was more than just fun. It got me thinking.
Fluxx is a card game in which the rules change as you play. Some people might be familiar with the game of Mao: the rules are secret, . . . → Read More: Game Rules Are In Fluxx
By GBGames, on July 23rd, 2005% Since the “Hot Coffee” scandal is in the news, and enough people are talking about it, including developers, I’ll just add my own thoughts so that more than enough are talking about it.
If you haven’t heard about “Hot Coffee”, essentially Rockstar, the developer behind the Grand Theft Auto series of games, is getting itself . . . → Read More: The ESRB Ratings System
By GBGames, on July 22nd, 2005% I’ve been reading different news articles about Free and Open Source software. I’ve also read articles that both praise and denounce FOSS. I’ve participated in flame wars and civil discussions about the merits of FOSS.
One argument I’ve seen appear countless times is that FOSS can only mimic the features of existing commercial software. The . . . → Read More: FOSS Innovations
By GBGames, on July 21st, 2005% Joost Ronkes Agerbeek wrote the first of what will hopefully be a series of game programming posts with Writing a Basic Game Engine. While it may not have a lot of meat to it, it is precisely the topic of the game loop that gets passed over a lot in game development tutorials and books. . . . → Read More: A Post on Writing Game Loops
By GBGames, on July 21st, 2005% I recently bought and received Write Portable Code by Brian Hook of Book of Hook fame. As I intend to make my games playable on multiple platforms, I need to learn how to not only write good software but also write good portable software. I believe that this book can be invaluable to that end.
. . . → Read More: Writing Portable Code
|
|
|