I’ve always been able to draw well. Give me a pencil and a piece of paper, and I can probably draw a fairly accurate portrait. Of course, art isn’t my concentration when it comes to game development. I can draw, but I’m terrible with tools like Blender and the Gimp. I’m a programmer. And programmer art is what I make when making a game.
Programmer art isn’t good enough for professional quality games, so I plan on outsourcing my artwork. Jon Jones recently wrote an appropriate article: Outsourcing Art: Ten Steps to Success.
I think it is really informative, but I think it also shows a disconnect between artists and game developers. While I don’t have much personal experience with game development, I’ve heard and read enough about the way games evolve during development. It isn’t always possible to plan out all of your art asset needs. Communication is definitely key, as Jones points out, although I think he places too much of the blame on game developers when relationships have gone sour due to poor communication. Both parties are involved in communication, so if one failed to communicate, the other failed to communicate as well.










What are your plans with regards to game development? Do you have a schedule? Do you already know what your game is going to be like?
Left by Joost Ronkes Agerbeek on July 15th, 2005