By GBGames, on July 21st, 2005%
Joost Ronkes Agerbeek wrote the first of what will hopefully be a series of game programming posts with Writing a Basic Game Engine. While it may not have a lot of meat to it, it is precisely the topic of the game loop that gets passed over a lot in game development tutorials and books. . . . → Read More: A Post on Writing Game Loops
By GBGames, on July 21st, 2005%
I recently bought and received Write Portable Code by Brian Hook of Book of Hook fame. As I intend to make my games playable on multiple platforms, I need to learn how to not only write good software but also write good portable software. I believe that this book can be invaluable to . . . → Read More: Writing Portable Code