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Archive for July, 2005

I Knew Something Was Wrong With Wind Waker!

Posted by GBGames on July 30th, 2005

I love the Zelda series, like most people. I even liked Zelda II: The Adventures of Link, but it could be because I bought the game with my own money back when I was too young to get a job.
So when I played Wind Waker for the Gamecube, I was a bit […]

Escapist Magazine

Posted by GBGames on July 29th, 2005

A friend of mine recently emailed me to ask if I had heard about The Escapist, the new weekly magazine about video games and gaming culture. I hadn’t, even though it was covered at some blogs and gaming news sites…and Slashdot, the productivity killer which I’ve successfully been able to avoid for some time. […]

The Rising Cost of Making Games

Posted by GBGames on July 28th, 2005

With the newest game consoles arriving soon, there has been a lot of talk about the cost of making games. EA is insisting that next generation games will cost $30 million to develop. Outrageous! And then Will Wright comes along with Spore and describes a way to make huge games without […]

Simple Game Project for August: Oracle’s Eye

Posted by GBGames on July 27th, 2005

I am going to use this post to describe a game design I’ve been working on for about a week. I’ve given this project the codename Oracle’s Eye. Just because, really.
Why a codename? After working on FuseGB for June’s Game in a Day, I realized that sometimes the game doesn’t end up […]

Danger Quicksand: Have a Nice Day!

Posted by GBGames on July 26th, 2005

I read David St. Lawrence’s blog, Ripples, regularly. Usually he blogs about corporate work or entreprenuership, especially for people over the age of 50. He has an amazing insight into working in the 21st century. He’s also an author.
I had been meaning to order his book, Danger Quicksand: Have a Nice Day! […]

Game Rules Are In Fluxx

Posted by GBGames on July 25th, 2005

I’m always trying to learn about new game mechanics, so when I discovered the game Fluxx by Wunderland, it was more than just fun. It got me thinking.
Fluxx is a card game in which the rules change as you play. Some people might be familiar with the game of Mao: the rules are […]

The ESRB Ratings System

Posted by GBGames on July 23rd, 2005

Since the “Hot Coffee” scandal is in the news, and enough people are talking about it, including developers, I’ll just add my own thoughts so that more than enough are talking about it.
If you haven’t heard about “Hot Coffee”, essentially Rockstar, the developer behind the Grand Theft Auto series of games, is getting itself […]

FOSS Innovations

Posted by GBGames on July 22nd, 2005

I’ve been reading different news articles about Free and Open Source software. I’ve also read articles that both praise and denounce FOSS. I’ve participated in flame wars and civil discussions about the merits of FOSS.
One argument I’ve seen appear countless times is that FOSS can only mimic the features of existing commercial software. […]

A Post on Writing Game Loops

Posted by GBGames on July 21st, 2005

Joost Ronkes Agerbeek wrote the first of what will hopefully be a series of game programming posts with Writing a Basic Game Engine. While it may not have a lot of meat to it, it is precisely the topic of the game loop that gets passed over a lot in game development tutorials and […]

Writing Portable Code

Posted by GBGames on July 21st, 2005

I recently bought and received Write Portable Code by Brian Hook of Book of Hook fame. As I intend to make my games playable on multiple platforms, I need to learn how to not only write good software but also write good portable software. I believe that this book can be invaluable […]