By GBGames, on June 18th, 2005%
I just received the latest copy of PC Gamer and saw Supreme Commander listed on the cover. I was a big fan of Total Annihilation, and I couldn’t wait to read about SC.
These days I run Debian Gnu/Linux as my main operating system and I would prefer to not have to boot up Windows . . . → Read More: Letter to Gas Powered Games
By GBGames, on June 17th, 2005% Kathy Sierra, an author from the Head First series of Java books, has made an open post where anyone can comment and trackback, no matter how off-topic or shameless. So, I’m taking advantage of it. B-)
Well, to make it more useful, I’ll say that I wouldn’t mind seeing Head First Game Development, but I’d . . . → Read More: Ok, I’ll Be Selfish
By GBGames, on June 16th, 2005% I found out that the EFF has published a Legal Guide for Bloggers.
Whether you’re a newly minted blogger or a relative old-timer, you’ve been seeing more and more stories pop up every day about bloggers getting in trouble for what they post.
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The difference between you and the reporter at your local . . . → Read More: Legally Blog
By GBGames, on June 15th, 2005% I’ve talked about the book Difficult Questions About Videogames already, but I have found quite a few more resources regarding the language and vocabulary we use to talk about games.
Game Design Patterns: to create a basis for a common language about video games The Case For Game Design Patterns The 400 Project: an ambitious . . . → Read More: We Can’t Talk Yet Since We Have No Words
By GBGames, on June 13th, 2005% I loved participating in Game in a Day, and I gained a lot from the experience. For one, I have created a game that I can continue to work on until it is a finished product. I added a few more game development blog links to my list. Also, I learned quite a few new . . . → Read More: The Benefits of Game in a Day
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