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Archive for June, 2005

Letter to Gas Powered Games

Posted by GBGames on June 18th, 2005

I just received the latest copy of PC Gamer and saw Supreme Commander listed on the cover. I was a big fan of Total Annihilation, and I couldn’t wait to read about SC.
These days I run Debian Gnu/Linux as my main operating system and I would prefer to not have to boot up Windows […]

Ok, I’ll Be Selfish

Posted by GBGames on June 17th, 2005

Kathy Sierra, an author from the Head First series of Java books, has made an open post where anyone can comment and trackback, no matter how off-topic or shameless. So, I’m taking advantage of it. B-)
Well, to make it more useful, I’ll say that I wouldn’t mind seeing Head First Game Development, but […]

Legally Blog

Posted by GBGames on June 16th, 2005

I found out that the EFF has published a Legal Guide for Bloggers.
Whether you’re a newly minted blogger or a relative old-timer, you’ve been seeing more and more stories pop up every day about bloggers getting in trouble for what they post.

The difference between you and the reporter at your local newspaper is […]

We Can’t Talk Yet Since We Have No Words

Posted by GBGames on June 15th, 2005

I’ve

The Benefits of Game in a Day

Posted by GBGames on June 13th, 2005

I loved participating in Game in a Day, and I gained a lot from the experience. For one, I have created a game that I can continue to work on until it is a finished product. I added a few more game development blog links to my list. Also, I learned quite […]

Anti-FOSS Conspiracy? Meh.

Posted by GBGames on June 12th, 2005

In “Something’s Amiss in the Linux Community”, Walter V. Koenning suggests that there are people who are so against Linux and Free and Open Source software in general that they will take the time to post negative comments under articles that are pro-Linux. He notes that the negative comments appear to be copied […]

Part 3 of Results of June’s Game in a Day

Posted by GBGames on June 11th, 2005

Click below to track my June 2005 GID development progress:
Part 1
Part 2
Part 3

5:03 PM
Cans of Mountain Dew: 7
Subversion Revision: 35
Let’s take a break.
At this point, I am trying to think about what I can do to improve on the project. Right now, the main player can drop a pulsating […]

Part 2 of Results of June’s Game in a Day

Posted by GBGames on June 11th, 2005

Click below to track my June 2005 GID development progress:
Part 1
Part 2
Part 3

10:11 AM
Cans of Mountain Dew: 4
Subversion Revision: 20
AH! I slept for FOUR hours! Whoops! Well, it turns out that people tend to assume that breaks that last less than an hour count in the 24 hours, […]

Part 1 of Results of June’s Game in a Day

Posted by GBGames on June 11th, 2005

Click below to track my June 2005 GID development progress:
Part 1
Part 2
Part 3

This blog post and the next one will act as my .plan and document the implementation of my game design for June’s Game in a Day.
While it is supposed to be between Saturday and Sunday, Sunday is my sister’s gradution […]

Part 2 of Software Patents? No Thanks!

Posted by GBGames on June 10th, 2005

I wrote previously about software patents in response to an article on Gamasutra. Gamasutra also had a Question of the Week, and the responses show that most people are clearly against software patents.
The authors of the previous letter wrote a response to the feedback. In it, they defend themselves as just […]