By GBGames, on June 24th, 2005%
In response to my letter to Gas Powered Games regarding Supreme Commander:
Hello Gianfranco, Supreme Commander is still a ways away and in development. At this time I am unable to answer questions about portability or platform support. Look for more info in the coming months.
Regards, Greg Stackhouse Gas Powered Games
Well, at . . . → Read More: Response From Gas Powered Games
By GBGames, on June 22nd, 2005% Last night was the a Meet-n-Greet for the Chicagoland game developers at Gameworks in Shaumburg. People from the Chicago Indie Game Developers, the Chicago chapter of the IGDA, and DeFrag were there. There was also the special guest: James C. Smith of Reflexive Entertainment.
It was quite a turnout. Attendees ranged from aspiring game developers . . . → Read More: Chicago Game Dev Meet-n-Greet
By GBGames, on June 21st, 2005% I grew up watching television and playing video games. I read books, but not as often as I do now. Somehow, I managed to get honors in high school. If games only allow me to “learn how to shoot cops”, how do so many people who play video games get good grades?
On Game . . . → Read More: What Games Taught Me
By GBGames, on June 21st, 2005% Yesterday I posted about the importance of heroes and how actions define who we are. The post was more philosophical than anything else, but Gamasutra had an article that fits into the theme quite well: Into the Woods: A Practical Guide to the Hero’s Journey.
It talks about how to make great stories, and . . . → Read More: The Hero’s Journey
By GBGames, on June 20th, 2005% It is always eye-opening to read about someone’s history. How did events affect them? How did they become who they are? “Batman Begins” is a great film because of such interest, and biographies on J.D. Rockefeller and Benjamin Franklin tend to be popular as well.
Steve Pavlina’s Meaning of Life series starts by documenting how . . . → Read More: Who You Are
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