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	<title>Comments on: Letter to Gas Powered Games</title>
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	<link>http://gbgames.com/blog/2005/06/letter-to-gas-powered-games/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2005/06/letter-to-gas-powered-games/comment-page-1/#comment-176</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Mon, 20 Jun 2005 19:36:51 +0000</pubDate>
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		<description>You know, I keep hearing great things about the Core Contingency, but I unfortunately could never find it in stores.  I may have to buckle down and try to find a copy on eBay.

I also really loved the music.  Since the game just played the music off the CD, I simply recorded the music to tape so I could listen to it in my car.  I still listen to it whenever I find myself with a long highway and &quot;enemies&quot; surrounding me...although thinking about it,   I suppose that would be a bit dangerous. B-)</description>
		<content:encoded><![CDATA[<p>You know, I keep hearing great things about the Core Contingency, but I unfortunately could never find it in stores.  I may have to buckle down and try to find a copy on eBay.</p>
<p>I also really loved the music.  Since the game just played the music off the CD, I simply recorded the music to tape so I could listen to it in my car.  I still listen to it whenever I find myself with a long highway and &#8220;enemies&#8221; surrounding me&#8230;although thinking about it,   I suppose that would be a bit dangerous. B-)</p>
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		<title>By: Jay Barnson</title>
		<link>http://gbgames.com/blog/2005/06/letter-to-gas-powered-games/comment-page-1/#comment-175</link>
		<dc:creator>Jay Barnson</dc:creator>
		<pubDate>Mon, 20 Jun 2005 15:18:46 +0000</pubDate>
		<guid isPermaLink="false">/?p=77#comment-175</guid>
		<description>Heh - Total Annihilation is one of my all-time favorites, too. I think it falls just a tiny bit behind Age of Kings, but that&#039;s something that COULD have been remedied with a solid sequel that fixed some of the more annoying issues.

The key things for me with TA were:
#1 - The SCADS of units, particularly with the free downloads and the Core Contingency expansion. It seemed that whenever someone discovered a &quot;cheap&quot; exploit, they&#039;d release a new unit that provided a reasonably effective counter.

#2 - Going along with #1 - the amazing variety of tactics you could use. There were just so many different &quot;points of weakness&quot; you could try to exploit. You could brute-force their military. You could attack either their energy or metal infrastructure. You could attack their constructors. You could attack the enemy commander (crippling even if that wasn&#039;t a win condition). You could attack their intelligence (primarily the radar systems, through stealth or knocking out the systems). You could do weird things, like the &quot;Commander Valkarie Snatch&quot; or transport crawling mines by aircraft to create poor-man&#039;s nukes earlier in the game. There was just an incredible depth in that complexity. 

#3 - The MOTION in the game - the 3D models rocked, dove, swept around in an illusion of movement that really added to the feeling of being given a birds-eye-view of a real war. 

#4 - The music. The music is one of my all-time favorite game soundtracks, which I still listen to just for fun. It was wonderfully epic-sounding.</description>
		<content:encoded><![CDATA[<p>Heh &#8211; Total Annihilation is one of my all-time favorites, too. I think it falls just a tiny bit behind Age of Kings, but that&#8217;s something that COULD have been remedied with a solid sequel that fixed some of the more annoying issues.</p>
<p>The key things for me with TA were:<br />
#1 &#8211; The SCADS of units, particularly with the free downloads and the Core Contingency expansion. It seemed that whenever someone discovered a &#8220;cheap&#8221; exploit, they&#8217;d release a new unit that provided a reasonably effective counter.</p>
<p>#2 &#8211; Going along with #1 &#8211; the amazing variety of tactics you could use. There were just so many different &#8220;points of weakness&#8221; you could try to exploit. You could brute-force their military. You could attack either their energy or metal infrastructure. You could attack their constructors. You could attack the enemy commander (crippling even if that wasn&#8217;t a win condition). You could attack their intelligence (primarily the radar systems, through stealth or knocking out the systems). You could do weird things, like the &#8220;Commander Valkarie Snatch&#8221; or transport crawling mines by aircraft to create poor-man&#8217;s nukes earlier in the game. There was just an incredible depth in that complexity. </p>
<p>#3 &#8211; The MOTION in the game &#8211; the 3D models rocked, dove, swept around in an illusion of movement that really added to the feeling of being given a birds-eye-view of a real war. </p>
<p>#4 &#8211; The music. The music is one of my all-time favorite game soundtracks, which I still listen to just for fun. It was wonderfully epic-sounding.</p>
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