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Archive for June, 2005

IGDA Meeting: Willy Wonka Post Mortem

Posted by GBGames on June 30th, 2005

Tuesday was the IGDA Chicago chapter meeting at Dave & Buster’s. High Voltage Software’s Matt Corso discussed what it was like to develop Willy Wonka and the Chocolate Factory.
Wonka was plagued with licensor demands. Normally a licensed title might have the developer, the publisher, and a single licensor, but this game [...]

To Microsoft Apologists: Yeah, Right

Posted by GBGames on June 29th, 2005

There are people out there who try to justify or defend Microsoft’s actions.
Attackers are just:

jealous.
whining.
communists.
going after an incredibly large and therefore easy target.

Microsoft is just being extremely competitive, the apologists say. Other people are just complaining about their woes rather than actually doing something better.
And then I read these two articles:
Microsoft changes [...]

Fight Cancer; Donate for Research

Posted by GBGames on June 27th, 2005

I just found out that John Hall, former Loki worker and author of Programming Linux Games is fighting against stage IV (metastatic) Melanoma and is trying to raise money for cancer research. He is writing about his ordeal at http://overcode.yak.net/3.
PLEASE DONATE TO THE FIGHT AGAINST MELANOMA
Some friends and I have formed [...]

New Letter to Governor Blagojavich

Posted by GBGames on June 26th, 2005

This past week, I submitted the following message to Illinois Governor Blagojavich’s Safe Games Illinois comment form:
I note that safegamesillinois.org cites studies regarding mature game content, but it overwhelmingly suggests that children are buying M-rated games in mass quantities and that such games are a major problem. There seems to be a lack of [...]

Hey, It’s What I’m Used To

Posted by GBGames on June 25th, 2005

I love reading Blog of Helios. To say that this guy is passionate about getting people to use a superior operating system is an understatement. He tends to get quite emotional when he finds that people come to him for help with computer problems that could have been prevented if they would just [...]

Response From Gas Powered Games

Posted by GBGames on June 24th, 2005

In response to my letter to Gas Powered Games regarding Supreme Commander:
Hello Gianfranco,
Supreme Commander is still a ways away and in development. At this time I
am unable to answer questions about portability or platform support. Look
for more info in the coming months.
Regards,
Greg Stackhouse
Gas Powered Games
Well, at least it is a response. B-) [...]

Chicago Game Dev Meet-n-Greet

Posted by GBGames on June 22nd, 2005

Last night was the a Meet-n-Greet for the Chicagoland game developers at Gameworks in Shaumburg. People from the Chicago Indie Game Developers, the Chicago chapter of the IGDA, and DeFrag were there. There was also the special guest: James C. Smith of Reflexive Entertainment.
It was quite a turnout. Attendees ranged from [...]

What Games Taught Me

Posted by GBGames on June 21st, 2005

I grew up watching television and playing video games. I read books, but not as often as I do now. Somehow, I managed to get honors in high school. If games only allow me to “learn how to shoot cops”, how do so many people who play video games get good grades? [...]

The Hero’s Journey

Posted by GBGames on June 21st, 2005

Yesterday I posted about the importance of heroes and how actions define who we are. The post was more philosophical than anything else, but Gamasutra had an article that fits into the theme quite well: Into the Woods: A Practical Guide to the Hero’s Journey.
It talks about how to make great [...]

Who You Are

Posted by GBGames on June 20th, 2005

It is always eye-opening to read about someone’s history. How did events affect them? How did they become who they are? “Batman Begins” is a great film because of such interest, and biographies on J.D. Rockefeller and Benjamin Franklin tend to be popular as well.
Steve Pavlina’s Meaning of Life series starts by [...]