By GBGames, on March 21st, 2005%
Today was my first Monday without worrying about homework in a long time. Sunday will be the Chicago Indie Game Developer meeting, and I want to make sure I can say I’ve accomplished something.
One of my goals was to program 5 hours per week at the minimum. While I wasn’t able to . . . → Read More: Learning Kyra
By GBGames, on March 16th, 2005%
Awhile back, I gave myself a goal of trying to create a simple Tic-Tac-Toe game within a week. I didn’t want to just copy the ubiquitous code out of a book, though. I wanted to take a project from intial design to implementation on my own. This project was not meant . . . → Read More: Postmortem: GBTTT-CLI
By GBGames, on March 14th, 2005%
Tomorrow is my second to last final of my graduate school career. Thursday is my last one. Then I am free.
Free to learn about the topics I want to learn about when I want to learn about them.
Free to learn at a faster or slower pace as I choose or need.
Free to use my . . . → Read More: Last Week of Class
By GBGames, on March 14th, 2005%
The big news in game development these days has been surrounding the Game Developers Conference. A number of indie developers have covered the event, including David “RM” Michael, Saralah, Xemu, and Thomas Warfield. I’ve had to read about it and see pictures of people I’ve met in person or online, missing out on the . . . → Read More: I’m Live not-at-the-GDC!!
By GBGames, on March 8th, 2005%
Ever since I started this blog, I’ve gotten comment spam and trackback spam. It used to just be someone using a handle that will link to some poker site, but now they are getting insulting. “It’s people like you are the problem with this country” was the latest one. Well screw . . . → Read More: Comment/Trackback Spam