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Archive for March, 2005

My Last Class Assignment

Posted by GBGames on March 7th, 2005

I am coding my last assignment of the quarter. It’s the huge project for the class, and it is due on Thursday. I didn’t know that fact until last Thursday. The class forum shows that I wasn’t the only one, which makes me feel a bit better about “forgetting” something that wasn’t very […]

Blogging is Advanced Netizenship

Posted by GBGames on March 4th, 2005

The concept of “citizen publishing” is one I heard originally from Ripples. It inspires images of any person being allowed to say what he wants to say without some corporation or government telling him he needs to conform to rules and regulations or satisfy some shareholders or appeal to some mass market. Naturally […]

Starting Small

Posted by GBGames on March 3rd, 2005

I found this link today in my blog reading: Just Barely Enough Design. It goes through the idea of starting small instead of trying to undertake something huge.

To this day, I am sorely tempted to undertake the whole grand dramatic turn-the-world-upside-down vision…or nothing at all. The trouble is more often than […]

Agile Development Seminar

Posted by GBGames on March 3rd, 2005

My university is hosting a series of seminars for computer science alumni. I’ve never really gone to seminars or speaking engagements. I had the privilege of hearing Robert Spector speak at a company-wide seminar on customer service, so employees were pretty much supposed to be there.
Today was the first seminar in […]

Programming Goals: 5 Hours/Week

Posted by GBGames on March 1st, 2005

At the Chicago Indie Game Developer meeting on Sunday, we had the biggest turnout since I started attending. Among the new faces were some developers of the MMO game Endless Ages (the website of which seems to be down). It was interesting listening to them talk about working in the mainstream game […]