By GBGames, on February 20th, 2005%
Stephen Covey’s The Seven Habits of Highly Effective People discusses sharpening the saw. The classic story is of a lumberjack working hard cutting some wood, and the foreman comes up and asks him why he doesn’t sharpen the saw he’s using to help speed up his work. The answer: “I’m too busy cutting wood . . . → Read More: Sharpening the Saw Too Much
By GBGames, on February 17th, 2005% This past week I decided to look into CxxTest. I was attracted to it since what I’ve read was that it was easy to use and highly portable. Unfortunately I found that there was no documentation on how to set it up on your system. It took me way too long to find out that . . . → Read More: C++ Unit Testing and Game APIs
By GBGames, on February 14th, 2005% The DePaul Linux Community had the technical presentation last week on Thursday. Before I reveal how well marketing did, I’ll note some general data regarding our previous presentations:
there are usually only a few people who show up (between two and six non-members is normal) we usually only post fliers and tell people in our . . . → Read More: Marketing for DLC Results
By GBGames, on February 7th, 2005% I’m a member of the DePaul Linux Community. We usually hold events each quarter, and this quarter is no different.
Last year we determined that we need to do more marketing. All we’ve ever done is post fliers up around campus, and the results have been decent. Unfortunately no one wanted to be the main . . . → Read More: Marketing for DLC
By GBGames, on February 2nd, 2005% While googling for open source game development to see what was out there, I came across Jeff Dillon’s blog. In his entry on June 18th, 2004, he argues that the GPL needs to be updated because software is not being run on the localhost anymore. The example he mentions is Google. It uses Gnu/Linux but . . . → Read More: Confusion about the GPL’s Purpose
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