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Archive for February, 2005

Having Goals and Obstacles

Posted by GBGames on February 27th, 2005

While perusing my now even longer list of RSS feeds in Firefox, I found an article about Acrobatic Rabbits. It was a shareware blog, so I was curious. It basically describes how the blogger’s rabbits don’t have the will to even attempt to escape simple wire meshes. Simple obstacles are all that […]

Quote From Professor, Programming

Posted by GBGames on February 27th, 2005

One of my professors said this in class this past week regarding writing robust software:

You can make programs fool-proof. You can make programs idiot-proof. Unfortunately, fools and idiots rarely will use your software.

He then went on to say that usually software users are instead afraid or have no clue. He was talking […]

Game in a Day

Posted by GBGames on February 23rd, 2005

Recently I discovered Game in a Day, an event where individuals and teams try to make a game within 24 hours. Naturally you aren’t expected to make a full professional Quake clone, but it is possible to come up with something that is playable, no matter how crude. What’s really cool is […]

1UP.com presents The Essential 50

Posted by GBGames on February 23rd, 2005

The Essential 50 is 1UP.com’s compilation of the 50 most influential games in video game history. I feel bad because some of the games I’ve only read about, such as Battlezone or Prince of Persia. Others bring back good memories, such as Super Mario Bros and Pac-man. I am making […]

Getting Things Done: Next Actions

Posted by GBGames on February 21st, 2005

I am currently reading David Allen’s book Getting Things Done: The Art of Stress Free Productivity. I am not even half way through it, and yet I am already increasing my productivity by applying what I am learning.
The beginning of the book gives a general overview of the Getting Things Done (GTD) system. […]

Sharpening the Saw Too Much

Posted by GBGames on February 20th, 2005

Stephen Covey’s The Seven Habits of Highly Effective People discusses sharpening the saw. The classic story is of a lumberjack working hard cutting some wood, and the foreman comes up and asks him why he doesn’t sharpen the saw he’s using to help speed up his work. The answer: “I’m too busy cutting […]

C++ Unit Testing and Game APIs

Posted by GBGames on February 17th, 2005

This past week I decided to look into CxxTest. I was attracted to it since what I’ve read was that it was easy to use and highly portable. Unfortunately I found that there was no documentation on how to set it up on your system. It took me way too long to […]

Marketing for DLC Results

Posted by GBGames on February 14th, 2005

The DePaul Linux Community had the technical presentation last week on Thursday. Before I reveal how well marketing did, I’ll note some general data regarding our previous presentations:

there are usually only a few people who show up (between two and six non-members is normal)
we usually only post fliers and tell people […]

Marketing for DLC

Posted by GBGames on February 7th, 2005

I’m a member of the DePaul Linux Community. We usually hold events each quarter, and this quarter is no different.
Last year we determined that we need to do more marketing. All we’ve ever done is post fliers up around campus, and the results have been decent. Unfortunately no one wanted to be […]

Confusion about the GPL’s Purpose

Posted by GBGames on February 2nd, 2005

While googling for open source game development to see what was out there, I came across Jeff Dillon’s blog. In his entry on June 18th, 2004, he argues that the GPL needs to be updated because software is not being run on the localhost anymore. The example he mentions is Google. It […]